About the role
General Information
Locations: Vancouver, British Columbia, Canada
Worker Type: Temporary Employee
Studio/Department: EA Studios - SPORTS
Work Model: Hybrid
Job Description
The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.
Responsibilities
- Recreation of authentic broadcast overlays and in game overlays to match styles
- Learn and drive art asset conversion from legacy to new format
- Maintain best practices in code and art development
- UI animations and effects creation using proprietary game engine
- Apply proper art optimization techniques in art assets
- Quickly identify and debug art and animation related issues
- Motion demo design and creation for game front end and HUD and integration in game
- Collaborate with engineering and art, explaining both the art team needs and the tech constraints
- Document tools and workflows on the internal Wiki
- High fidelity rapid prototyping for UX evaluation
- Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)
Qualifications
- Technical skills, and ability to quickly learn new proprietary production tools and workflow
- Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#)
- Familiar with scripting languages like Python
- Proficient with Adobe Photoshop and other graphics and animation applications
- 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity
- Visual animation and programming
Other Preferred Skills/Qualifications
- Understanding of user experience principles
- Understanding of revision version control software. Knowledge of Perforce is ideal
- Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming, Game Art and Design Diploma)
Compensation and Benefits
Pay Ranges
- British Columbia (depending on location e.g. Vancouver vs. Victoria): $86,600 - $118,600 CAD
Benefits
- Vacation: 3 weeks per year to start
- Sick time: 10 days per year
- Extended health, dental, and vision coverage
- Basic life insurance
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company values adaptability, resilience, creativity, and curiosity. EA adopts a holistic approach to benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Packages may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, and complimentary games.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA makes workplace accommodations for qualified individuals with disabilities as required by applicable law.