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ELEC

Technical Game Designer (Gameplay Bots)

Electronic Arts
Location
Los Angeles, California
Experience
Mid
Posted
5 days ago
Type
Permanent · On-site

About the role

Company Overview

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company fosters a community that connects across the globe, prioritizing creativity, new perspectives, and ideas.

Respawn was founded in 2010 by the original creators of the Call of Duty franchise with the philosophy that talented people with creative freedom produce extraordinary games. From roots as an indie studio to joining Electronic Arts, this principle remains the guiding force. Shipped titles include Apex Legends, Titanfall, Titanfall 2, and Star Wars™ Jedi: Fallen Order.


Role Overview

Apex Legends is seeking a Game Designer to shape and iterate on in-game Bot components for the Battle Royale. This role involves identifying expected player behaviors at various skill levels and replicating them with automated players. You will be responsible for quality of life improvements, designing updates to existing Bot systems, pushing updates to release, and providing post-release support. You will balance performance constraints with healthy bot behaviors to create autonomous opponents that challenge players in the dynamic Apex BR landscape, utilizing player metrics, sentiment, and playtest feedback. You will report to the Senior Lead Game Designer.


Responsibilities

  • Analyze match flow and tactics of Apex Legends to identify key patterns of successful play.
  • Design AI behaviors and establish performance expectations for Bots.
  • Partner with and support engineers to implement updates to Bot systems.
  • Communicate the feature vision to collaborators, including Product, Data and Analytics, and Production teams.
  • Ensure high-quality releases through bug fixing, balancing, and creating robust systems for Bots in Battle Royale.
  • Support other designers with broader gameplay tasks.

Qualifications

  • 3+ years of professional experience as a game designer on a multiplayer game.
  • Direct experience building NPC/AI behaviors.
  • Experience in rapid prototyping and iterative design.
  • Experience implementing designs via scripting.
  • Understanding of game feel and polish.
  • Strong track record in design and balance.
  • Active player with formed opinions on live games.
  • Strong opinions on best practices for Bot behavior in an FPS.
  • Strong technical and scripting abilities to work independently.
  • Experience on a live service game in AI or Systems design.

Compensation and Benefits

Pay is determined by business and candidate factors including education, qualifications, experience, skills, and geographic location.

Pay Ranges

  • British Columbia: $92,900 - $129,200 CAD
  • California: $104,400 - $157,400 USD

Benefits (United States)

  • Paid time off: 3 weeks per year to start.
  • Sick time: 80 hours per year.
  • Paid company holidays: 16 days per year.
  • Parental leave: 10 weeks paid time off to bond with baby.
  • Insurance: Medical, dental, vision, life, and disability.
  • Retirement: 401(k) for regular full-time employees.
  • Additional: Certain roles may be eligible for bonuses and other incentive programs.

Benefits (Canada)

  • Vacation: 3 weeks per year to start.
  • Sick time: 10 days per year.
  • Parental/Maternity Leave: Paid top-up to EI/QPIP benefits up to 100% of base salary (12 weeks for maternity, 4 weeks for parental/adoption).
  • Insurance: Extended health, dental, vision, life, and disability.
  • Retirement: Retirement plan for regular full-time employees.
  • Additional: Certain roles may be eligible for bonuses and other incentive programs.

Additional Information

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. The company provides workplace accommodations for qualified individuals with disabilities as required by law.

ELEC

Electronic Arts

Games & Interactive
Open roles
80
Founded
1982
Employees
10001+
Location
2 offices