About the role
Role Overview
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
Responsibilities
- Create high-quality materials and shaders in UE5.
- Build and maintain Blueprint- and code-based tools for the art team.
- Create and update documentation for tools, workflows, and engine limitations.
- Help with optimization, profiling, and debugging in the final product.
- Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.
Requirements
Senior Position
- Good knowledge of UE materials and shading workflows.
- Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
- Experience with UE Blueprints for tools or gameplay-supporting systems.
- Practical approach to problem-solving and a good understanding of optimization.
- At least one shipped title or completed commercial project.
Expert Position
- Deep, production-proven knowledge of UE5 materials, shaders, and rendering.
- Experience designing scalable material, shader, and technical art workflows.
- Strong understanding of GPU performance, profiling, and optimization.
- Ability to take ownership of complex technical and visual problems and drive them to resolution.
- Experience mentoring other artists and defining technical best practices.
Nice to have
- Knowledge of VFX or lighting.
- Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
- Familiarity with shader languages such as HLSL or GLSL.
- Background in 3D software such as Blender, 3ds Max, or Maya.
- Experience working closely with both artists and programmers.
Benefits
Health and Wellness
- Psychological support/care
- Private medical package
- Multisport
Development
- Team training budget
- In-office library
Our office
- Location: Near Metro Stadion Narodowy and Dworzec Wschodni stations, Warszawa, Poland
- Dog-friendly
- In-house gym
- No dress code
- Car and bike parking
- Chill zone
- Video, board and arcade games
Working conditions
- Flexible working hours
- Hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
- 20 or 26 days of fully-paid holiday leave
- International working environment
Events and more
- Attendance in game dev events
- Relocation budget for candidates from abroad
- Referral program
- Annual company events
- Merch/swag