About the role
Locations
- Vancouver, British Columbia, Canada
- Los Angeles, California, USA
- Madison, Wisconsin, USA
Work Model
- Hybrid
Company Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Respawn was founded in 2010 by the original creators of the Call of Duty Franchise with a philosophy centered on creative freedom. Respawn titles include Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond.
Role Summary
The Apex Legends team is seeking a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. The role involves identifying opportunities for procedural techniques, building solutions, and carrying them into production.
Responsibilities
- Cross-Discipline Collaboration: Champion techniques with artists, designers, and programmers to ensure procedural systems meet goals and improve workflows.
- Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.
- Performance Optimization: Optimize procedural workflows and ensure the resulting outputs produce ideal assets.
- Research & Development: Prototype ideas and evaluate new technologies.
- Education & Mentorship: Teach the team how to benefit from procedural techniques and tools, provide clear documentation, and guide artists in procedural software techniques.
Qualifications
- Experienced production artist with a solid understanding of fundamentals.
- Deep understanding of game pipelines and workflows.
- Technical proficiency in processing geometry and procedurally placing content in Houdini, Bifrost, or another package.
- Ability to design scalable solutions that adapt to specific product needs without incurring additional art authoring burdens.
- Demonstrable pragmatic approach to cost, risk, and tradeoffs when considering new technology.
- Self-supporting in Houdini, Python, VEX, and USD.
Compensation and Benefits
Pay Ranges
- British Columbia: $122,300 - $170,700 CAD
- California: $143,800 - $217,200 USD
US Benefits
- 3 weeks of paid time off per year (starting)
- 80 hours per year of sick time
- 16 paid company holidays per year
- 10 weeks paid time off to bond with baby
- Medical, dental, and vision insurance
- Life insurance and disability insurance
- 401(k) retirement plan
- Potential eligibility for bonus and incentive programs
Canada Benefits
- 3 weeks of vacation per year (starting)
- 10 days per year of sick time
- Paid top-up to EI/QPIP benefits up to 100% of base salary for new child (12 weeks for maternity, 4 weeks for parental/adoption leave)
- Extended health, dental, and vision coverage
- Life insurance and disability insurance
- Retirement plan
- Potential eligibility for bonus and incentive programs
Additional Information
Electronic Arts is an equal opportunity employer and makes employment decisions without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Workplace accommodations are provided for qualified individuals with disabilities.