About the role
General Information
Locations: Shanghai, China
Studio/Department: EA Studios - SPORTS
Work Model: Hybrid
Company Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. The team culture emphasizes creativity, autonomy, and collaboration, supporting a healthy work-life balance.
Responsibilities
- Drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains.
- Lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization.
- Collaborate with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision, and take ownership of real-time performance evaluation.
- Define and own content creation standards, including data structures, naming conventions, and technical specifications.
- Work with engineers, artists, and designers to define performance management and asset validation metrics and workflows, ensuring projects meet established performance targets.
- Resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality across a wide range of mobile devices.
- Lead content reviews across all stages of development, provide clear technical direction and feedback to artists, deliver first-line technical support, and ensure effective issue escalation and resolution.
- Maintain, extend, and evolve the engine and art toolchain based on project requirements.
- Provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews to ensure technical quality.
- Work in a highly collaborative and creative environment.
Qualifications
- 5+ years of experience.
- Shipped at least one title using Unreal Engine or Unity.
- Bachelor's degree or above in a related field.
- Ability to work effectively with artists, engineers, and management from different professional backgrounds.
- Experience with 3D art pipelines and tools (Maya / Blender / Substance), including modeling, level building, and node-based systems (materials, Blueprints).
- Familiarity with Perforce or Git.
- Experience in technical debugging and performance optimization (e.g., Render Doc).
- Proficiency in scripting languages such as Python, C#, or Lua.
- HLSL / GLSL shader skills and solid graphics fundamentals.
- Experience with C++ development and GPU programming.
Benefits and Perks
Electronic Arts adopts a holistic approach to benefits, emphasizing physical, emotional, financial, career, and community wellness. Packages may include:
- Healthcare coverage
- Mental well-being support
- Retirement savings
- Paid time off
- Family leaves
- Complimentary games
Equal Opportunity Employer
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA considers employment of qualified applicants with criminal records in accordance with applicable law and provides workplace accommodations for qualified individuals with disabilities as required by law.