About the role
Locations
- Vancouver - Great Northern Way, British Columbia, Canada
- Los Angeles - Chatsworth, California, United States of America
- Madison, Wisconsin, United States of America
Work Model
- Hybrid
Company Information
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Respawn, founded in 2010, operates with the philosophy that when talented people have creative freedom, they make extraordinary games. Shipped titles include Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond.
Role Overview
The Apex Legends team is seeking a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. This is a long-term initiative to modernize content creation, offering agency to guide and deliver solutions that establish new workflows across the franchise.
Responsibilities
- Cross-Discipline Collaboration: Champion techniques with artists, designers, and programmers to ensure procedural systems meet goals and improve workflows.
- Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.
- Performance Optimization: Optimize procedural workflows for speed and ensure outputs produce ideal assets.
- Research & Development: Prototype ideas and evaluate new technologies.
- Education & Mentorship: Teach the team how to utilize procedural techniques and tools, write documentation, and guide artists in procedural software techniques.
Qualifications
- Experienced production artist with a solid understanding of fundamentals.
- Deep understanding of game pipelines and workflows.
- Technical proficiency processing geometry and procedurally placing content in Houdini, Bifrost, or another package.
- Ability to design scalable solutions that adapt to specific product needs without incurring additional art authoring burden.
- Pragmatic approach to cost, risk, and tradeoffs when considering new technology.
- Self-supporting in Houdini, Python, VEX, and USD.
Compensation and Benefits
Pay Ranges
- British Columbia: $122,300 - $170,700 CAD (depending on location)
- California: $143,800 - $217,200 USD (depending on location)
United States Benefits
- Paid time off: 3 weeks per year to start.
- Sick time: 80 hours per year.
- Paid holidays: 16 days per year.
- Parental leave: 10 weeks paid time off to bond with baby.
- Insurance: Medical, dental, vision, life, and disability insurance.
- Retirement: 401(k) plan.
- Additional: Certain roles may be eligible for bonus and incentive programs.
Canada Benefits
- Vacation: 3 weeks per year to start.
- Sick time: 10 days per year.
- Parental leave: Paid top-up to EI/QPIP benefits up to 100% of base salary (12 weeks for maternity, 4 weeks for parental/adoption leave).
- Insurance: Extended health, dental, vision, life, and disability coverage.
- Retirement: Retirement plan.
- Additional: Certain roles may be eligible for bonus and incentive programs.
General Wellness
- Holistic approach to benefits programs emphasizing physical, emotional, financial, career, and community wellness.
- Access to mental well-being support, complimentary games, and environments designed for growth and learning.
Equal Opportunity
Electronic Arts is an equal opportunity employer. Employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA considers qualified applicants with criminal records in accordance with applicable law and provides workplace accommodations for disabilities.