About the role
Locations
- Vancouver - Great Northern Way, British Columbia, Canada
- Los Angeles - Chatsworth, California, United States of America
- Madison, Wisconsin, United States of America
Work Model
- Hybrid
Company Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Shipped titles include Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond.
Role Overview
The Apex Legends team is seeking a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. This is a dedicated, long-term workflow initiative to modernize content creation. The role offers broad agency to guide and deliver solutions, establish workflows across the franchise, and change existing processes.
Responsibilities
- Cross-Discipline Collaboration: Champion procedural techniques with artists, designers, and programmers to ensure systems meet goals and improve workflows.
- Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.
- Performance Optimization: Optimize procedural workflows and the resulting outputs to ensure fast, high-quality asset production.
- Research & Development: Prototype ideas and evaluate new technologies.
- Education & Mentorship: Teach the team how to benefit from procedural techniques, provide guidance on software usage, write clear documentation, and support artists in procedural workflows.
Qualifications
- Experienced production artist with a solid understanding of fundamentals.
- Deep understanding of game pipelines and workflows.
- Technical proficiency processing geometry and procedurally placing content in Houdini, Bifrost, or another package.
- Ability to design scalable solutions that adapt to specific product needs, ideally without incurring additional art authoring burden.
- Ability to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.
- Self-supporting in Houdini, Python, VEX, and USD.
Compensation and Benefits
Pay Ranges
- British Columbia (e.g., Vancouver vs. Victoria): $122,300 - $170,700 CAD
- California (e.g., Los Angeles vs. San Francisco): $143,800 - $217,200 USD
Benefits - United States
- Paid time off (3 weeks per year to start).
- 80 hours per year of sick time.
- 16 paid company holidays per year.
- 10 weeks paid time off to bond with baby.
- Medical, dental, and vision insurance.
- Life insurance and disability insurance.
- 401(k) retirement plan.
- Eligibility for bonus and other incentive programs.
Benefits - Canada
- Vacation (3 weeks per year to start).
- 10 days per year of sick time.
- Paid top-up to EI/QPIP benefits up to 100% of base salary for new child (12 weeks for maternity, 4 weeks for parental/adoption leave).
- Extended health, dental, and vision coverage.
- Life insurance and disability insurance.
- Retirement plan.
- Eligibility for bonus and other incentive programs.
General Information
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA provides workplace accommodations for qualified individuals with disabilities.