About the role
About Two Point Studios
Two Point Studios was founded in 2016 with a goal to create amazing, deep simulation games that remain accessible to everyone without taking themselves too seriously. Following the success of Two Point Hospital and Two Point Campus, the studio is currently developing new titles within the "Two Point County" universe. The culture is described as fun, flexible, and creative, functioning as a second family that encourages contribution and collaboration.
Role Overview
The Technical Artist will bridge the gap between art and code to push the visual quality of Two Point Museum and future titles. The role involves driving pipeline efficiencies and solving complex visual challenges.
Working Conditions
- Department: Art
- Location: Two Point Studios, Farnham
- Working Model: 4-days per week in-office (Friday Work From Home)
Key Responsibilities
- Workflow Automation: Build, maintain, and support custom tools for the Art team using Python for Blender/Maya and C# for Unity editor extensions to streamline production.
- Art & Shader Support: Partner with art and animation teams to find creative/efficient ways to utilize shaders and resolve technical bottlenecks regarding mesh deformation and rigging.
- Shader & VFX Creation: Produce and maintain high-quality, optimal shaders that align with the game’s visual style.
- Pipeline Optimization: Identify workflow bottlenecks, optimize final art assets (models, textures, lighting), and ensure game performance on target platforms.
- Documentation & Mentorship: Write clear, accessible documentation for tools and workflows; mentor team members looking to expand technical art skills.
- R&D: Keep a pulse on industry trends and actively research new technologies to improve development capabilities.
Skills & Experience
- Tool Development: Proven experience writing Python scripts for DCC tools (Blender/Maya) and C# tools/inspectors within Unity.
- Shader Expertise: Good knowledge of HLSL and node-based shader editing.
- Strong Documentation: History of creating clean, readable technical documentation for non-technical artists.
- Collaboration: Proactive team player capable of communicating complex technical ideas simply across disciplines.
- Industry Experience: 5+ years of game industry experience (or equivalent exceptional talent).
Bonus Qualifications (Not Essential)
- Blender Geometry Nodes: Hands-on experience creating procedural content or tools.
- Render Pipelines: Familiarity with Unity’s Universal Render Pipeline (URP).
- Console Development: Experience optimizing games for Xbox, PlayStation, or Nintendo Switch.
Commitment to Equity, Diversity, Inclusion & Belonging
The studio aims to create a diverse and inclusive environment that encourages the development of underrepresented groups. They welcome all applicants regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype, or socioeconomic background.
Benefits & Perks
- Gaming & Lifestyle: Lunchtime gaming sessions in the games lounge, Club SEGA, regular gaming tournaments, and free SEGA games on Steam.
- Food & Fitness: Fresh fruit and cereal provided daily; discounted gym membership, ride-to-work scheme, workout area, and bootcamps.
- Wellbeing: Weekly yoga classes and in-house massage therapy.
- Financial & Insurance: Comprehensive benefits package including life assurance, income protection, private healthcare, dental insurance, and an enhanced contributory pension scheme.
- Compensation: Competitive salaries and a bonus scheme.
- Social: Regular lunch-and-learn sessions, company updates at London venues, and annual parties.
- Work-Life Balance: Flexible working hours.