Back to all jobs
PS19

Technical Artist

Pipeworks Studios
Location
Eugene, Oregon
Experience
Mid
Posted
Sep 1, 2026
Type
Contract · On-site

About the role

Job Details

Role: Technical Artist
Department: Art
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Workplace type: Fully remote


Compensation

$70,000 - $82,000 / year


Responsibilities

  • Partner with artists and engineers to develop efficient, reliable workflows for creating and implementing game content.
  • Build, maintain, and document tools, scripts, and pipeline improvements that reduce repetitive work and improve content quality.
  • Support the integration of art assets into the game and help ensure they function as intended.
  • Investigate and resolve technical issues involving assets, materials, animation, lighting, visual effects, user interface content, or other visual systems within the role’s assigned scope.
  • Profile and optimize art content to meet established performance, memory, quality, and platform targets.
  • Establish and communicate technical art guidelines, validation practices, and content standards in partnership with project leadership.
  • Create prototypes and technical examples that demonstrate production-ready approaches to visual challenges.
  • Evaluate proposed art workflows and recommend solutions that balance visual quality, production efficiency, and technical constraints.
  • Work with QA and development teams to identify, reproduce, prioritize, and resolve content-related defects.
  • Provide technical support, training, and documentation for artists and other content creators.
  • Participate in planning and estimation by identifying technical dependencies, risks, and implementation needs.

Skills, Knowledge, and Expertise

Must Haves

  • Working knowledge of Maya, specifically the ability to create custom script tools (MEL / Python) that streamline artist workflow and/or increase efficiency.
  • Unreal experience is a must; Unreal 5 a benefit.
  • A focus on animation support from rigging to pipelines to tools for animation.
  • A strong understanding of animation and all the steps involved in creating strong animations.
  • Technical support for the animation team on any given project.
  • Overall strong software development and programming skills.
  • Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
  • Ability to assess sometimes contradictory technical and artistic needs, and come up with creative compromise solutions.
  • A readiness to explore multiple solutions to multiple problems simultaneously, and a willingness to - occasionally - have work discarded.
  • Working knowledge of C# and Python/MEL required.
  • Familiarity with C++ or other high-level languages beneficial.
  • General knowledge of programmable shaders helpful.
  • Overall attention to detail, both visually and technically.
  • Strong interest in the industry and a desire to make games.
  • Ability to work as part of a game team.

Nice-To-Have Skills

  • Understanding of 3D art.
  • Understanding of Unity.

Demonstrated Ability To

  • Make quality decisions within a project that improved the animation process.
  • Work effectively with other artists and engineers to achieve project goals.
  • Solve problems to the benefit of the project/team.

Education & Experience

  • 3+ years of experience in a similar role.
  • Any degree or certification in both Art and Engineering or equivalent work experience.

Benefits

  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

Work Environment & Company Information

  • Flexible Working Environment: Almost all roles allow for a choice of work location (remote, in office, or hybrid).
  • Diversity, Equity, and Inclusion: Pipeworks Studios is committed to creating an inclusive environment. We value unique experiences and perspectives and provide equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category.
  • Background: Pipeworks Studios has been operating since 1999, creating cross-platform live games for publishers including Microsoft, Sony, Activision, and Electronic Arts.
PS19

Pipeworks Studios

Games & Interactive
Open roles
4
Founded
1999
Employees
201-500
Location
Eugene, Oregon, United States