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CG8

Technical Animator

CI Games
Location
Warsaw, Masovian Voivodeship
Experience
Senior
Posted
19 days ago
Type
Freelance · Remote

About the role

Key Responsibilities

Technical Implementation & Animation Systems (Unreal)

  • Act as a key contributor to Unreal animation technology, helping to implement and maintain the technical vision for character pipelines and runtime systems.
  • Design and maintain complex animation systems within Unreal Engine, with a heavy focus on Animation Blueprints and Control Rig.
  • Contribute to the integration of new characters by implementing their Physics and Cloth assets, and fine-tuning their LODs.
  • Research and prototype new techniques to enhance animation quality and workflow efficiency for the wider team.

Characters & Pipeline Support (Maya)

  • Participate in the creation of high-quality character and weapon rigs that meet the demands of our artistic and gameplay vision, using our internal Maya rigging tools.
    • Skinning high density characters with optimal deformation
    • Modifying and adapting Python-based rig definitions so as to address unique character requirements, all the while keeping the codebase consistent
  • Collaborate with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems.

Collaboration & Mentorship

  • Provide technical guidance and feedback to junior and mid-level technical animators, fostering their skills and growth.
  • Collaborate closely with the Technical Animation Lead and Director to translate artistic needs into robust technical solutions.
  • Document best practices for the technical animation pipeline to ensure consistency and quality across all projects.
  • Track your progress on a daily basis and help evaluating and scheduling upcoming tasks

Key Requirements

  • 5+ years of experience in technical animation, with a proven track record in a senior capacity.
  • Shipped at least one AA+ title in a technical animation capacity.
  • Expert-level expertise with Unreal Engine, specifically with Animation Blueprints, State Machines, and Control Rigs.
  • Solid knowledge of dynamic asset types, in particular Physics and Cloth Assets.
  • Proven skills in Maya character rigging and skinning for realistic characters.
  • Strong proficiency with python tools programming.
  • Outstanding communication skills and the ability to collaborate effectively with artists and engineers.

Desirable

  • Proficiency in C++
  • Experience with procedural animation techniques
  • A deep passion for and expertise in the Action-RPG or Soulslike genre

What We Offer

  • 5 months freelance contract with immediate start
  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.

Additional Information

  • Department: Animation
  • Locations: Europe
  • Remote status: Fully Remote
  • Company History: Established in 2002; independent video game developer and publisher.
  • Company Size: 180 co-workers
CG8

CI Games

Games & Interactive
Open roles
8
Founded
2002
Employees
51-200
Location
5 offices