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PCF

Technical Animator

People Can Fly
Location
Montreal, Quebec
Experience
Senior
Posted
25 days ago
Type
Permanent · Remote

About the role

Company Description

People Can Fly is one of the leading independent AAA game development studios. The international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, the company made its mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, PCF continues to expand on its expertise and push the boundaries of what’s possible in game development.

Creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP developed in-house under a self-publishing model. The studio is also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF aims to combine expertise with the creativity of forward-thinking talent to build the next generation of action games.


Job Description

  • Establish and maintain the production and software pipeline and meet deadlines in collaboration with the Lead.
  • Creating high quality characters, creatures and props rigging and skinning suitable technically to project the desired universe.
  • Autonomously implementing rigging for characters in Maya including cloth, physics and hair setups.
  • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets.
  • Create new riggings.
  • Create retargeting systems/tools for old rigging to new rigging.
  • Share ownership of pipeline tools and working with engine and project leads on continuous improvement of those engine tools.
  • Support the team regarding the technical ownership of the team’s output in providing clean assets or code within established systems and requirements.
  • Providing R&D projects, pipeline and workflow improvements and proceeding with post-mortems and its implementation.
  • Tackle the most technically difficult bugfixing efforts.
  • Sharing knowledge with less experienced peers.
  • Occasionally support the team in recruitment projects with HR collaboration.
  • Occasionally support new hires onboarding process.

Qualifications

  • 5+ years of experience in Technical Animation or similar.
  • Involved in the production cycle of at least 2 titles.
  • Strong experience with Python code.
  • Knowledge of Houdini.
  • Excellent communication skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation.
  • Expert knowledge of Maya, specializing in rigging/skinning.
  • Expert understanding of anatomy and character movement.
  • Knowledge of facial rigs for games, television or film.
  • Strong knowledge of topology requirements for old and new 3D models.
  • Experience in physics simulation on cloth, hair and other physics items.
  • Knowledge of current and future technology and trends in video games.
  • Familiarity with Maya art export/production pipelines including notably character/animation related features.
  • Self-motivation.
  • Strong verbal and written communication skills in English.

Role Details

  • Type: Full-time
  • Project: Unannounced 2025
  • Department: Animation
  • Location: CA, Montreal (Remote/Hybrid)

What We Offer

  • Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
PCF

People Can Fly

Games & Interactive
Open roles
8
Founded
2002
Employees
201-500
Location
8 offices