About the role
Location
UK Remote or West Midlands Based – Birmingham/Worcestershire Area
Note: Applicants that prefer to work from home are welcome.
Role and Purpose
Development, ownership, and delivery of technical animation solutions and pipelines for internal projects and co-development partners. Key component of the Animation team utilizing technical abilities and creativity to contribute to game immersion and player experience.
Responsibilities
- Design, develop and implement robust animation systems, rigs, tools and technical solutions that drive high quality character, creature and gameplay motion from prototype to final implementation.
- Follow and uphold animation style principles, ensuring animation systems, rigs and workflows support consistent, high-quality content that aligns with the game’s aesthetic, gameplay, and narrative requirements.
- Actively participate in technical reviews, giving and incorporating feedback to improve animation systems, workflows and content quality.
- Follow technical animation pipeline best practices for rigging, implementation and optimisation, ensuring systems and content meet visual quality standards and run smoothly across target platforms.
- Proactively communicate and collaborate across discipline teams to help uphold the game’s quality bar and delivery requirements, whilst troubleshooting and refining systems to achieve high-quality, performant results in-engine.
- Work closely with Leads and the Production team to help prioritize tasks and feedback, raise issues, and deliver high-quality work on time.
Requirements
- Proven animation experience within games, with a portfolio demonstrating a strong understanding of animation tooling, pipeline and quality.
- Good understanding of game animation pipeline in Unreal Engine, and animation tools such as animation montages, animation blueprints, state machines, blend trees and animation modifiers.
- High proficiency in relevant industry-standard software including rig creation and skinning in Maya, Blender or equivalent.
- Demonstrated understanding of animation fundamentals, such as weight, timing and readability, and how they inform effective rigging, technical implementation and animation systems.
- Effective communication and collaboration skills, with the ability to work positively in a team environment.
- Take critique and guidance from others well, and be able to contribute your own input in technical reviews.
- Ability to manage your time effectively and own end-to-end delivery of your work.
- A passion for gaming and a drive to deliver visually stunning and captivating gaming experiences.
Desirable Skills
- Knowledge of retargeting and motion matching pipelines.
- Skills in tool creation and Python scripting.
- Experience with Advanced Skeleton.
- Experience with motion capture technology and working with/editing motion capture data cleaning/editing processes.
- Experience with facial rigging.
- Previous shipped title(s) within a relevant game art production pipeline.
Application Requirements
- Submit portfolio and cover letter.
- If examples are from previous works with another studio, ensure samples are cleared for release by copyright owners.
- Online portfolio links are preferred; showreels via Dropbox or secure sharing platforms are accepted.
Company Culture and Offerings
- Based just outside Birmingham.
- Friendly, nurturing work environment.
- Opportunity to build games as part of a talented, ambitious studio.
- Team comprised of welcoming, passionate, active gamers.
Contact Information
- Recruitment Team: 01527 958 177
- Website: flixinteractive.com
- Email: info@flixinteractive.com
GDPR Compliance
- Application information is stored and distributed to senior team members for the purpose of reviewing role eligibility.
- Data is stored on a private cloud-based online system.
- Requests to update, delete, or refine application data will be processed within 30 days of receipt.
- Data is used for recruitment purposes only.