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Technical Animator Intern

Behaviour Interactive
Location
Montreal, Quebec
Experience
Junior
Posted
5 days ago
Type
Remote

About the role

Company Overview

Behaviour Interactive is a leading independent gaming studio headquartered in Montreal with over 1,200 employees. We have additional locations in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam), and the UK (Behaviour UK–North & South). Our operations focus on two core pillars: Services and Original Games. Our Services team partners with industry giants like Disney, Sony, Activision, and Nintendo on work-for-hire development and location-based entertainment. Our Original Games unit is responsible for signature IPs, including Dead by Daylight.

We embrace a diverse and creative environment. We value individuals of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.


Position Details

We are looking for a curious and creative Technical Animator Intern to join the 7 Days to Die team. You will work alongside our animators to rig and skin characters, turning static models into creatures ready for the game.

  • Work Location: Montreal office, three days a week.
  • Schedule: 37.5 hours/week for 4 months starting in January 2027.
  • Requirements:
    • Ability to work full-time in Canada (Québec) at the time of application.
    • Submission of a resume and cover letter detailing your passion for video games.

Responsibilities

  • Understand the technical vision of animation development.
  • Modify and improve rigs and perform model skinning.
  • Bring static characters to life; add widgets, controllers, and bones to characters while ensuring animations are properly integrated.
  • Learn the impact of the methods used during production.
  • Support animators to optimize the integration and use of animations in the game engine.
  • Complete assigned tasks on time while communicating effectively with the artists involved in the production.

Qualifications

  • Strong knowledge of technical animation: rigging, skinning, integration, and 3D animation.
  • Experience with Unity.
  • Knowledge of the GameMesh optimization pipeline and UVs.
  • Good knowledge of Autodesk Maya.
  • Excellent organizational skills with the ability to thrive in a dynamic environment.
  • Ability to clearly communicate technical ideas and intentions to artistic teams.

Assets:

  • Knowledge of Python and Blender.

Benefits and Perks

  • Flexible work policy.
  • Free breakfast and lunch prepared by our chef at the Montreal office’s bEstro.
  • $250 BEHappy expense reimbursement.
  • Opportunity to grow skills with the potential for a full-time position upon completion of the internship.
  • Access to a thriving intern community with exclusive networking opportunities, social activities, team-building experiences, and studio events.
BI

Behaviour Interactive

Games & Interactive

Game since 1992

Open roles
29
Founded
1992
Employees
1001-5000
Location
5 offices