About the role
Role Overview
The Sydney-based team works closely with global teams to build next-generation features and technology for an exciting Unpublished R&D Title. The role involves contributing to backend architecture, developer-facing tools, or player-focused features, crafting systems that drive performance, scalability, and engagement. As a Staff Software Engineer (P4), you will take technical ownership of key areas within workstreams, contributing across the development lifecycle, mentoring teammates, and collaborating cross-functionally. You will report to an Engineering Manager supporting the R&D Game Team.
Responsibilities
- Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling.
- Drive technical discussions and decision-making across services, engine, and/or tooling components.
- Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features.
- Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
- Debug complex issues in development and live environments, with a player-first mindset.
- Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
- Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
- Give feedback to product leaders about product direction and player affinity.
Required Qualifications
- 6+ years of professional experience in software engineering, including experience delivering live or shipped products.
- Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency).
- Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech.
- Strong debugging and problem-solving skills in both development and live environments.
- Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.
- Experience building games.
Desired Qualifications
- Bachelor’s degree in Computer Science or equivalent experience.
- Experience working with Unreal Engine.
- Familiarity with systems such as scalable services, build & release pipelines, or telemetry.
- Experience with version control systems like Perforce or Git.
- Prior experience working on global-scale game development or online services.
Cultural Expectations
Success is driven through craft expertise and a collaborative spirit that prioritises the delight of players. The company looks for dedicated people with a personal relationship with games who embody player empathy. The environment is collaborative, and the company values unique perspectives in its teams.
Perks and Benefits
- Open paid time off policy.
- Paid parental leave for both primary and secondary carers.
- Flexible work schedules.
- Co-op gaming areas and a play fund to broaden knowledge of players and community.
- Office snacks.
- Medical Insurance covering you and your dependents.
- Employee Assistance Program.
- Wellness fund.
- Donation matching of time and money to registered charities.
- Learning and Development opportunities.
- Relocation provided.