About the role
Role Overview
The UnEco (Unreal Ecosystem) team impacts a wide array of topics, including audio, test automation, runtime performance, tooling, and CI/CD. As a Staff Software Engineer, you will drive important features and provide other engineers with a clear illustration of extraordinary engineering. You will gain organizational alignment by building a strong engineering vision, offering creative solutions to technical problems, and serving as a mentor to fellow engineers. As a specialist in Performance, you will leverage deep experience in profiling, benchmarking, optimization, and performance analysis to help game teams solve complex challenges hands-on and deliver central solutions.
Responsibilities
- Be hands-on in development, writing excellent code that sets a high standard for other engineers.
- Work with leadership on prioritization of work efforts and identifying opportunities for impact.
- Partner with game teams to diagnose issues and improve player-facing performance.
- Partner with infrastructure teams to analyze and drive recommendations around bandwidth optimization, server density, resource utilization, etc.
- Improve and optimize the developer experience, including improving cook and build times, editor load times, and understanding and fixing developer pain points.
- Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.
- Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
- Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem.
- Work with stakeholders across the organization to address their pain points and exceed their expectations for how optimization and performance improvements can be realized without sacrificing quality.
- Be a standard-bearer and role model of Riot values for your team and others.
- Be a force multiplier for your team.
- Mentor senior engineers on your team and enable them to deliver complex projects.
Required Qualifications
- 5+ years of software engineering experience
- Expertise with C++
- Experience working with modern video game engines
- Experience working with large game teams
- Experience working with large code bases
- Experience debugging, profiling and optimizing complex projects
- Strong knowledge of common game and software design patterns
- Experience collaborating with teammates across multiple disciplines
- Experience shipping games across multiple platforms
- Experience with profiling tools like Unreal Insights or Pix
Desired Qualifications
- Experience with Unreal Engine 5
- Experience building online games
- Experience with rendering in Unreal Engine titles
Compensation and Benefits
- Base Salary Range: $192,500.00 - $269,400.00 USD
- Additional Compensation: Incentive compensation and equity
- Retirement: 401k with company match
- Insurance: Medical, dental, vision, and life insurance
- Disability: Short and long-term disability
- Time Off: Open paid time off policy
- Perks: Flexible work schedules, parental leave for you, your spouse/domestic partner, and children
Additional Information
- Core Duties for Compliance/Safety:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters