About the role
Company Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Everyone is part of the story, part of a community that connects across the globe. It is a place where creativity thrives, new perspectives are invited, and ideas matter. This is a team where everyone makes play happen.
Frostbite is EA's proprietary game engine, powering leading titles across EA SPORTS, Battlefield, and more. The team develops shared technologies that connect and empower creators throughout EA. Collaborators work with accomplished teams to contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.
The Animation team oversees the core platform and runtime frameworks that character animation technologies across AAA games are built upon. As a Senior Software Engineer on the Frostbite Animation team, you will work on core runtime animation systems, as well as the authoring tools and asset pipelines used by content creators across global EA studios. You will tackle important engineering priorities — ranging from maintaining critical core frameworks to advancing long-term technical initiatives, including memory and performance optimization and dynamic/live content workflows.
This role is Hybrid remote/in-office and will report to the Character Technologies Development Director.
Responsibilities
- Build performant systems across our runtime animation engine (C++) and content creator authoring tools and editor extensions (C#).
- Take ownership of core animation features and subsystems from technical design through production, testing, multi-platform deployment, and release stability.
- Improve runtime performance and memory optimizations, including reducing memory footprints and enabling headless scripting operations.
- Support production stability, release pipelines, build farm issues, and partner escalations across active EA SPORTS and AAA game teams.
- Partner with animators, technical artists, and game development teams to translate creative concepts (such as dynamic cinematic generation, live content updates, and character interaction workflows) into performant engine features.
- Manage technical debt, reduce codebase divergence across title branches, and participate in architecture reviews and code reviews to maintain long-term code health.
- Mentor junior and mid-level engineers on the team to support their technical growth and foster engineering best practices.
Qualifications
- 8+ years of professional software development experience.
- Strong C++ and C# programming skills with experience in object-oriented design, multi-threading, and memory management.
- Experience in 3D math, including transforms, rotations, quaternions, and skeletal kinematics.
- Experience working with game engine architecture, runtime animation evaluation graphs, or asset authoring pipelines.
- Experience with performance profiling and memory analysis tools to debug CPU/memory bottlenecks.
- Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience.
Bonus Experience
- Familiarity with Frostbite animation tools/frameworks or similar proprietary engine architectures.
- Experience with headless scripting, asset serialization pipelines, state machines, or real-time simulation.
- Experience supporting live content systems, dynamic cinematic generation, or user-generated content (UGC) workflows.
- Hands-on experience targeting modern console platforms (PlayStation, Xbox) and build automation/CI systems.
Compensation and Benefits
Pay Range (North America - Canada):
- British Columbia (depending on location e.g. Vancouver vs. Victoria): $141,400 - $204,400 CAD
Pay is just one part of the overall compensation at EA. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
Benefits for Canada (Regular full-time employees):
- Vacation: 3 weeks per year to start.
- Sick time: 10 days per year.
- Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave).
- Extended health, dental, and vision coverage.
- Life insurance and disability insurance.
- Retirement plan.
- Certain roles may be eligible for bonus and other incentive programs.
- Holistic wellness programs emphasizing physical, emotional, financial, career, and community wellness.
- Mental well-being support.
- Complimentary games.
Equal Opportunity Employer
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA will consider employment of qualified applicants with criminal records in accordance with applicable law and makes workplace accommodations for qualified individuals with disabilities as required by applicable law.