About the role
Role Overview
Job Title: Senior Environment Artist
Location: Los Angeles, CA · Vancouver, BC · Kirkland, WA
Work Model: Hybrid
Employment Type: 12-month Temporary Full Time
About Respawn Entertainment
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. Shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond.
Position Details
As a Senior Environment Artist on the project, you will be responsible for creating new assets, building out levels, and collaborating with the rest of the team to maintain a high quality presentation. This will require an understanding for modeling, texturing, and in Unreal Engine workflows. The Star Wars galaxy offers a wide range of unique planets and locations to build, and we want you to be a part of it.
Responsibilities
- You will bring life and excitement to the game through your design and implementation of high quality, believable 3D environments and assets.
- You will create highly detailed and realistic textures/materials.
- You will work closely with designers and art leads to ensure that environments and assets match the quality bar and vision for the game.
- You will ensure that art assets are performant and fit within their memory budgets. Fix bugs as needed.
- You will follow a schedule and deliver assets on time.
Qualifications
- 5+ years professional experience as an Environment Artist for games or similar roles.
- Fluent in Maya, Blender (or equivalent 3D software), Substance, ZBrush, and Photoshop.
- Understanding of scale, proportion, and surface properties.
- Understanding of game engine tools and pipelines such as UE5, Maya, and other proprietary tools.
- Ability to take direction to polish gameplay moments to a AAA quality.
Compensation and Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
Pay Ranges
- British Columbia (depending on location e.g. Vancouver vs. Victoria): $114,300 - $156,200 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco): $127,700 - $190,600 USD
- Washington (depending on location e.g. Seattle vs. Spokane): $122,300 - $158,500 USD
US Benefits
- Paid time off (3 weeks per year to start)
- 80 hours per year of sick time
- 16 paid company holidays per year
- Medical/dental/vision insurance
- Life insurance
- Disability insurance
- 401(k)
Canada Benefits
- Vacation (3 weeks per year to start)
- 10 days per year of sick time
- Extended health/dental/vision coverage
- Basic life insurance