About the role
About Us
We’re a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
- Role: Senior 3D Generalist Artist
- Type: 6-month contract (with potential to extend further depending on how things go)
- Location: Remote-working position, open to anyone within the UK
- Project: Art production on an exciting unannounced co-op combat game, focusing on building modular environments and character art.
Key Responsibilities
1. Create Game-Ready Art
You’ll mainly be working on modular environments, props, set dressing and character / creature work.
- Success criteria:
- Understanding our art ethos and working autonomously with high level direction
- Grasping the project art style and adapting quickly
- Understanding how to construct modular environments and working to a grid
- Rapid output by focusing on getting the core elements right rather than superficial details
2. Be a Force Multiplier, Not Just an Asset Maker
There’s more to it than just creating assets, it’s about being an invaluable team member.
- Success criteria:
- Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
- Joining playtests and contributing to the game experience beyond art
- Identifying risks and constraints early and redirecting effort when needed
- Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
3. Implement Assets in Engine
You’re not just handing off art assets, you’re implementing them in-engine.
- Success criteria:
- Importing, setting up and hooking up assets
- Correctly handling setup for materials, prefabs, folders and naming etc
- Fixing materials, collision and general art bugs in engine
- Spotting inefficiencies and offering better solutions
- Keeping assets and scenes well optimized without sacrificing the game’s vision
Requirements
- Experience Level: Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.
- Skillset: Broad artistic & technical skillset: environments, props, characters / creatures.
- Software Proficiency:
- Confident in Unity; asset implementation and fixing art bugs
- Comfortable in Blender (preferred) or able to transition quickly
- Mindset:
- Happy to prioritize speed & efficiency
- Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
- Technical Understanding: General understanding of supporting optimization and performance for online multiplayer titles (from an art POV).
- Bonus Skills: Rigging, VFX, UI, Tech Art skills, Concept Art.