About the role
Role Overview
Elsewhere Entertainment is seeking a Producer to support Content Design and Environment Art teams in the development of a new IP. This role involves overseeing the planning, execution, and delivery of large-scale game environments, content-building pipelines, and technical world performance.
Responsibilities
- Partner with the Content Director, Art Leads, and Production leadership to define, plan, and manage the Content Design and Environment roadmap.
- Translate the game’s environmental and spatial vision into structured deliverables and milestones for level designers and environment artists.
- Coordinate with cross-disciplinary leads (Tech Design, Lighting, Tech Art, VFX, and QA) to ensure technical, visual, and performance alignment.
- Oversee daily and long-term scheduling, tracking asset iteration (white-box, layout, material passes, and final polish), and ensure quality standards are achieved within established timelines.
- Manage workload distribution and resource planning across environment artists, level designers, and technical art support.
- Facilitate review cycles and playtest feedback loops focused on world navigation, environmental storytelling, and technical streaming performance.
- Identify and mitigate risks related to world scope, technical memory budgets, asset streaming dependencies, or world-scale complexity.
- Support clear communication between internal world teams and any outsourced partners supporting environment art or modular asset creation.
- Encourage a positive, collaborative, and inclusive creative culture that values immersive world design, visual excellence, and technical stability.
- Provide regular updates on world progress, biome development milestones, and technical or scheduling risks to project leadership.
Mandatory Qualifications
- Proven experience in production or project management in games, specifically supporting World Design, Level Design, or Environment Art teams.
- Strong understanding of world-building pipelines, from initial layout and "white-boxing" to modular asset integration, lighting, and technical optimization.
- Experience supporting art and engineering teams in a AAA development environment.
- Demonstrated ability to bridge communication between highly creative environment artists and technical software/engine engineers.
- Strong organizational skills and experience creating, tracking, and updating detailed production schedules.
- Experience in Jira, Confluence, ShotGrid, or equivalent project management tools.
- A collaborative mindset and a passion for empowering developers and solving complex spatial and technical challenges.
- A keen eye for world composition, player flow, and immersive environmental details.
- Ability to provide production structure while preserving the iterative nature of world and level design.
Bonus Qualifications
- Experience coordinating with external art vendors or outsourcing partners supporting large-scale environment asset production.
- Familiarity with modern game engines and world-building tools (Procedural tools, Photogrammetry pipelines, or technical art workflows).
- Experience supporting early-stage world prototyping or defining compelling "World Pillars" for a new AAA franchise.
- Personal passion for open-world RPGs, immersive sims, and environmental storytelling.
- Enjoyment of playing a variety of video game genres and titles.
Working Conditions
- Location: Warsaw office.
- Schedule: Onsite, four days per week.
- Policy: Work arrangements may change at the company's discretion to meet business needs.
- Culture: Commitment to a diverse, inclusive environment with a focus on inclusivity, mutual respect, thoughtfulness, empathy, professionalism, and collaboration.