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ELSW
Location
Malmö, Skåne County
Experience
Mid
Posted
Aug 28, 2026
Type
Permanent · On-site

About the role

Role Overview

Elsewhere Entertainment is seeking a Producer to support Content Design and Environment Art teams in the development of a new IP. This role involves overseeing the planning, execution, and delivery of large-scale game environments, content-building pipelines, and technical world performance.


Responsibilities

  • Partner with the Content Director, Art Leads, and Production leadership to define, plan, and manage the Content Design and Environment roadmap.
  • Translate the game’s environmental and spatial vision into structured deliverables and milestones for level designers and environment artists.
  • Coordinate with cross-disciplinary leads (Tech Design, Lighting, Tech Art, VFX, and QA) to ensure technical, visual, and performance alignment.
  • Oversee daily and long-term scheduling, track asset iteration (white-box, layout, material passes, and final polish), and ensure quality standards are achieved within established timelines.
  • Manage workload distribution and resource planning across environment artists, level designers, and technical art support.
  • Facilitate review cycles and playtest feedback loops focused on world navigation, environmental storytelling, and technical streaming performance.
  • Identify and mitigate risks related to world scope, technical memory budgets, asset streaming dependencies, or world-scale complexity.
  • Support clear communication between internal world teams and any outsourced partners supporting environment art or modular asset creation.
  • Encourage a positive, collaborative, and inclusive creative culture that values immersive world design, visual excellence, and technical stability.
  • Provide regular updates on world progress, biome development milestones, and technical or scheduling risks to project leadership.

Required Qualifications

  • Proven experience in production or project management in games, specifically supporting World Design, Level Design, or Environment Art teams.
  • Strong understanding of world-building pipelines, from initial layout and "white-boxing" to modular asset integration, lighting, and technical optimization.
  • Experience supporting art and engineering teams in a AAA development environment.
  • Demonstrated ability to bridge communication between highly creative environment artists and technical software/engine engineers.
  • Strong organizational skills and experience creating, tracking, and updating detailed production schedules.
  • Experience in Jira, Confluence, ShotGrid, or equivalent project management tools.
  • A collaborative mindset and a passion for empowering developers and solving complex spatial and technical challenges.
  • A keen eye for world composition, player flow, and immersive environmental details.
  • Ability to provide production structure while preserving the iterative nature of world and level design.

Bonus Qualifications

  • Experience coordinating with external art vendors or outsourcing partners supporting large-scale environment asset production.
  • Familiarity with modern game engines and world-building tools (Procedural tools, Photogrammetry pipelines, or technical art workflows).
  • Experience supporting early-stage world prototyping or defining compelling "World Pillars" for a new AAA franchise.
  • A personal passion for open-world RPGs, immersive sims, and environmental storytelling.
  • Enjoyment of playing a variety of video game genres and titles.

Work Environment

  • Location: Warsaw office.
  • Schedule: Onsite, four days per week.
  • Note: Work arrangements may change at the company's discretion to meet business needs.
  • Commitment: Activision is committed to creating a diverse and inclusive environment and encourages applications from women and members of under-represented groups.
ELSW

Elsewhere Entertainment

Games & Interactive
Open roles
9
Founded
2024
Employees
51-200
Location
3 offices