About the role
Company Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS FC is one of the largest sports entertainment platforms in the world, redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
Role Overview
The Producer for EA SPORTS FC will lead important foundational programs, taking ownership of critical operational areas ranging from managing special event builds and first-party submissions to partnering with legal, securing age ratings, orchestrating patch processes, and leading external assessment and evaluation processes. This role partners with engineering and discipline leadership to cut through ambiguity, manage competing demands, and ensure the delivery of high-quality foundational work.
Responsibilities
- Lead Special Event & Player-Testing Builds: Coordinate cross-functional teams to design, build, and deliver bespoke game builds for promotional events and key pre-release player tests designed to capture critical technical performance and stability metrics.
- Define & Track Product Measurements: Collaborate with analytics and technical teams to define, track, and interpret important measurements and quality metrics, transforming data-driven insights into applicable product improvements.
- Guide Submissions & Compliance: Lead the planning, tracking, and execution of first-party submissions, global age-rating processes, and legal/licencing clearances.
- Orchestrate Milestones & Patches: Manage the end-to-end lifecycle of game milestones and post-launch patch processes, ensuring seamless coordination between development, QA, and release teams.
- Lead External Evaluations: Oversee the execution of our third-party assessments, evaluations, and review processes to gather critical external feedback.
- Partner with Leadership: Collaborate with senior producers, engineering leads, and discipline directors, driving to clear decision-making.
- Manage Risk & Resolve Blockers: Identify project risks, design mitigation plans, and guide complex issues through to resolution.
- Translate & Complete Goals: Translate high-level franchise goals into clear, applicable roadmaps for teams delivering shared technical capabilities.
- Communicate: Maintain schedules, documentation, and communication channels to keep all partners aligned and informed.
- Improve Workflows: Champion the continuous improvement of production processes, and cross-team collaboration methodologies.
- Support Feature & Design Understanding: Partner with creative teams to help scope and define feature designs, aligning technical constraints with gameplay goals when needed.
Qualifications
- 5+ years of experience in game production or technical project management, with experience supporting multiple teams or shared services.
- Direct experience managing first-party submission and release processes (e.g., Sony, Microsoft, Nintendo) for major game updates, patches, or full titles.
- Experience managing complex, interdependent work with several teams simultaneously.
- Experience bringing structure to ambiguous or highly technical programs.
- Experience working with engineering and technical disciplines in a game development environment.
- Confidence engaging with senior partners and leadership.
- Experience with agile or hybrid development methodologies and modern production tools (e.g., Jira, Confluence).
- Demonstrated experience mentoring, supporting, and growing other producers.
- Experience leading production for core technology, engine, tools, or platform teams.
- Background on large-scale, AAA, or live-service games.
- Familiarity with rendering, tools, systems, or technical pipelines (no hands-on coding required).
- Familiarity with global age-rating submissions (e.g., ESRB, PEGI) and legal/compliance clearance workflows.
Employment Details
- Role Type: Hybrid
- Location: EAV Studio
- Reporting Line: Reports directly to the Core team Line Producer
Compensation and Benefits
- Pay Range (British Columbia): $133,500 - $186,400 CAD
- Compensation Factors: Pay offered is determined based on business and candidate factors including education, qualifications, certifications, experience, skills, geographic location, and business needs.
- Benefits:
- 3 weeks vacation per year to start
- 10 days per year of sick time
- Paid top-up to EI/QPIP benefits up to 100% of base salary for new child arrivals (12 weeks for maternity, 4 weeks for parental/adoption leave)
- Extended health, dental, and vision coverage
- Life insurance
- Disability insurance
- Retirement plan for regular full-time employees
- Potential eligibility for bonus and other incentive programs
- Holistic approach to wellness (physical, emotional, financial, career, community)
- Mental well-being support
- Complimentary games
Equal Opportunity
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA considers qualified applicants with criminal records in accordance with applicable law and provides workplace accommodations for qualified individuals with disabilities as required.