About the role
General Information
- Locations: Seoul, Korea, Republic of
- Studio/Department: EA Studios - SPORTS
- Work Model: Hybrid
Studio Overview
EA Korea Studio is located in Seoul as a game development studio of EA. It has developed AAA sports games such as the FC Online series, Need for Speed Online, and MLB Online, growing into a comprehensive development studio that goes beyond global game localization to lead new game trends.
Equipped with independent development capabilities such as realistic graphics and diverse content reflecting actual match venues, EA Korea Studio consists of a large-scale development team comprising Game Designers, Artists, Software Engineers, Development Directors, and Producers, taking full responsibility for the entire process from development to live service.
In accordance with global EA's systematic development processes, EA Korea Studio proceeds through written-down processes ranging from development plan establishment, game design confirmation, visual direction setting, implementation, and QA. Simultaneously, based on feedback from development participants, it pursues process advancement and optimization centered on efficiency improvement and continues to improve.
EA Korea values work-life balance for its members. Through a flexible working system, members can proactively plan their working hours according to their lifestyle, and in line with the post-COVID-19 era, a Hybrid work system (combining office work and remote work) is implemented.
Summary
In EA SPORTS FC™ Online, player content and in-game economy are core fun elements where users build squads and operate clubs. The Data PD designs attractive player classes and stat balances based on actual football data and stories, reporting directly to the Lead Producer.
Responsibilities
- Design and apply in-game player detailed stats to most closely and delicately resemble real football based on multifaceted balancing guidelines and actual football data.
- Discover attractive elements of real football such as the latest overseas/domestic football trends, tactical characteristics, and historical records to plan new player classes and theme content that users want to collect.
- Proactively lead the entire production process of new player classes from initial concept planning to target player selection, detailed stats, and balance settings.
- Analyze the effects of released player classes and content on the in-game meta, user squad composition, and live service metrics through data, and perform continuous balance and marketability improvement work.
- Collaborate closely with publishing partners and related departments (development, art, QA) in global live service regions including Korea, China, and Southeast Asia to provide high-quality player assets and live updates.
Required Qualifications
- Deep understanding and analytical competency regarding real football players, domestic and international leagues, football tactics, and the latest trends
- In-game character/item balancing and data design competency based on a high understanding of game monetization structures
- High-level spreadsheet (Excel / Google Sheets) utilization competency capable of handling massive player databases and performing numerical feature analysis
- Logical communication and planning document organization skills to communicate clearly with related departments and external stakeholders
- Business English conversation and communication skills for smooth work collaboration with global partners (publishers, etc.)
Preferred Qualifications
- Live service planning or operation experience for monetization-based (F2P) online/mobile games
- Deep-cut gameplay experience in the EA SPORTS FC series or FC Online, along with a high understanding of the in-game transfer market and player value meta
- Experience analyzing real football matches or player data to derive results in the form of reports, columns, or planning documents
Recruitment Process
- Document Screening – Assignment Screening – Interview Screening – Final Acceptance (Subject to change)
Required Documents
- Korean resume and detailed career description (Required)
- Job-related portfolio (player/football analysis materials, game balancing or content planning documents, etc.)
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.