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EASP

Presentation Software Engineer

EA Sports
Location
Vancouver, British Columbia
Experience
Mid
Posted
25 days ago
Type
Contract · Remote

About the role

General Information

  • Locations: Vancouver, British Columbia, Canada (Great Northern Way)
  • Worker Type: Temporary Employee
  • Studio/Department: EA Studios - SPORTS
  • Work Model: Hybrid

Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

THIS ROLE IS TEMPORARY FULL TIME EMPLOYMENT.

EA SPORTS™ is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS™ NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.

The EA SPORTS™ NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love.

As a Presentation Software Engineer, you will develop and support the core technologies that bring our game's storytelling and broadcast presentation to life. You will collaborate closely with Designers, Animators, Artists, and fellow Engineers to build innovative presentation features, authoring tools, and robust workflows for systems including dynamic cameras, character choreography, replays, and broadcast overlays. You will own presentation systems across all development phases—from architectural design and implementation to profiling, debugging, optimization, and multi-platform release.


Responsibilities

  • Collaborate with Designers, Animators, Artists, and Engineers to develop immersive presentation features and authentic broadcast experiences.
  • Design and implement robust runtime architectures for dynamic cameras, cinematic sequences, transitions, and broadcast overlays.
  • Work with multidisciplinary teams on requirements analysis, technical design, and documentation for presentation features.
  • Profile, debug, and optimize presentation features across multiple platforms to ensure high performance within memory, CPU, and GPU budgets.
  • Leverage both internal and external technologies within the Frostbite ecosystem to improve content workflows and team efficiencies.

Qualifications

  • 3+ years of professional software or game development experience, preferably within large, multiplatform codebases.
  • Strong proficiency in C++ with a solid foundation in object-oriented design, data structures, and software engineering best practices.
  • Experience developing, maintaining, and debugging production-level software or game engine systems.
  • Experience with scripting or managed languages (e.g., Python, C#, Lua) for tooling and automation is a plus.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
  • Understanding of memory management, multithreading, and runtime optimization.
  • Strong debugging and problem-solving skills.
  • Excellent communication and collaboration skills, with the ability to work effectively alongside technical and non-technical peers.
  • Bachelor’s degree in computer science or related field, or equivalent training and professional experience.
  • Note: You do not need to qualify for all requirements to be considered. We encourage you to apply if you meet most of the requirements and are comfortable opening a dialogue to be considered.

Compensation and Benefits

  • Pay Range (British Columbia): $104,500 - $142,800 CAD
  • Vacation: 3 weeks per year to start.
  • Sick Time: 10 days per year.
  • Health/Benefits: Extended health, dental, vision coverage, and basic life insurance.
  • Holistic Wellness: Approaches emphasizing physical, emotional, financial, career, and community wellness including mental well-being support, retirement savings, paid time off, family leaves, and complimentary games.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

EASP

EA Sports

Games & Interactive
Open roles
111
Founded
1991
Employees
501-1000
Location
7 offices