About the role
Internship Overview
Activision is seeking talented and innovative students for 12-week summer internships starting in mid-May or mid-June 2027. Interns will receive a meaningful project, access to tools and resources, and the opportunity to contribute directly to team objectives.
Program Requirements
- Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program with a graduation date between December 2027 and June 2028.
- Available for a 12-week internship starting mid-May or mid-June.
- Currently residing in the US or open to relocating to the US.
- Exhibits learning agility: ability to think differently and grasp/apply new skills.
- Approaches problems in a clear, well-organized, and solutions-oriented manner.
- Ability to work well with others and contribute to team tasks.
- Effective communication skills regarding problems, solutions, needs, or priorities.
- Demonstrated engagement, self-learning capability, and time management skills.
- Passion for significantly impacting game development.
- Application must include a resume.
Working Conditions
- All internships are in-person.
- Hosting managers determine office attendance frequency.
- Relocation services available (flights, trains, or car mileage reimbursement).
- Living stipend provided for housing, utilities, commuting, and miscellaneous costs.
Audio Engineering Internship
- Location: Treyarch (Playa Vista, CA)
- Responsibilities: Work with the audio team to develop systems and tools that bring gameplay to life; create responsive game audio experiences and support content creators.
- Requirements:
- Proficient in a programming language, preferably C++.
- Interest in audio, music, or audio technology.
- Nice-to-haves:
- Proven game programming experience with audio.
- Familiarity with audio middleware such as Wwise or FMOD.
Gameplay Engineering Internship
- Location: Raven Software (Middleton, WI)
- Responsibilities: Partner across teams to develop gameplay and features for a shipping title; manage multiple projects against competing deadlines; implement new features or mechanics.
- Requirements:
- Proficient in a programming language, preferably C++.
- Knowledge of mathematics for 3D graphics, particularly linear algebra.
- Eagerness to collaborate and innovate on game-side code.
- Nice-to-haves:
- Proven game programming experience.
Physics Engineering Internship
- Location: Infinity Ward (Woodland Hills, CA)
- Responsibilities: Part of a physics engineering team working on a standalone feature for Call of Duty runtime; directly impact player experience.
- Requirements:
- Strong proficiency in C++.
- Strong knowledge of 3D Math/Linear Algebra.
- Eagerness to collaborate and innovate on collision geometry, simulation, and query.
- Knowledge of kinematics and physical behavior simulation.
- Nice-to-haves:
- Proven game programming experience.
Online & UI Technology Engineering Intern
- Location: Treyarch (Playa Vista, CA)
- Responsibilities: Build and support player-facing experiences; act as a bridge between game clients, backend services, and interfaces; contribute to gameplay-adjacent systems and technology for social features, progression, commerce, and multiplayer.
- Requirements:
- Strong proficiency in C++.
- Passion for game development and creating engaging player experiences.
- Understanding of client/server architecture and networking fundamentals.
- Familiarity with multiplayer game systems and distributed system concepts.
- Interest in UI development, usability principles, and player-centered design.
- Ability to learn/work with front-end game systems and backend service integrations.
- Eagerness to collaborate across gameplay, UI, and online technology disciplines.
UI Engineering Intern
- Location: Raven Software (Middleton, WI)
- Responsibilities: Focus on framework systems within the game engine and active in-game User Interface; work on underlying code and menus.
- Requirements:
- Strong proficiency in C++.
- Eagerness to collaborate and innovate on game-side code.
- Passion for creating something brand new.
- Familiarity with UI fundamentals and practices.
- Nice-to-haves:
- Experience with UI editors.
Compensation and Benefits
- Pay Range: $20.00 - $50.00 hourly (base pay range for new hires across all U.S. locations; individual offers based on experience, performance, and location).
- Incentive Compensation: Employees may be eligible for incentive compensation (not guaranteed).
- Comprehensive Benefits:
- Health: Medical, dental, vision, health savings/reimbursement accounts, healthcare and dependent care spending accounts.
- Insurance: Life, AD&D, and disability insurance.
- Financial: 401(k) with company match, tuition reimbursement, charitable donation matching.
- Time Off: Paid holidays, vacation, sick time, floating holidays, compassion/bereavement leaves, and parental leave.
- Wellbeing: Mental health programs, fitness programs, free and discounted games.
- Miscellaneous: Voluntary benefits including legal services, ID protection, and rental insurance.
- Relocation: Assistance provided if relocation is required by the company.
Company Culture and Diversity
- Activision is an equal opportunity employer and does not discriminate based on race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status.
- Committed to providing reasonable accommodations for disabled individuals.
- Encourages applicants from under-represented groups.