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IW

Physics Engineer

Infinity Ward
Location
Los Angeles, California
Experience
Junior
Posted
Sep 11, 2026
Type
Contract · On-site

About the role

Internship Overview

Activision is seeking talented and innovative students for 12-week summer internships starting in mid-May or mid-June 2027. Interns will receive a meaningful project, access to tools and resources, and the opportunity to contribute directly to team objectives.

Program Requirements

  • Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program with a graduation date between December 2027 and June 2028.
  • Available for a 12-week internship starting mid-May or mid-June.
  • Currently residing in the US or open to relocating to the US.
  • Exhibits learning agility: ability to think differently and grasp/apply new skills.
  • Approaches problems in a clear, well-organized, and solutions-oriented manner.
  • Ability to work well with others and contribute to team tasks.
  • Effective communication skills regarding problems, solutions, needs, or priorities.
  • Demonstrated engagement, self-learning capability, and time management skills.
  • Passion for significantly impacting game development.
  • Application must include a resume.

Working Conditions

  • All internships are in-person.
  • Hosting managers determine office attendance frequency.
  • Relocation services available (flights, trains, or car mileage reimbursement).
  • Living stipend provided for housing, utilities, commuting, and miscellaneous costs.

Audio Engineering Internship

  • Location: Treyarch (Playa Vista, CA)
  • Responsibilities: Work with the audio team to develop systems and tools that bring gameplay to life; create responsive game audio experiences and support content creators.
  • Requirements:
    • Proficient in a programming language, preferably C++.
    • Interest in audio, music, or audio technology.
  • Nice-to-haves:
    • Proven game programming experience with audio.
    • Familiarity with audio middleware such as Wwise or FMOD.

Gameplay Engineering Internship

  • Location: Raven Software (Middleton, WI)
  • Responsibilities: Partner across teams to develop gameplay and features for a shipping title; manage multiple projects against competing deadlines; implement new features or mechanics.
  • Requirements:
    • Proficient in a programming language, preferably C++.
    • Knowledge of mathematics for 3D graphics, particularly linear algebra.
    • Eagerness to collaborate and innovate on game-side code.
  • Nice-to-haves:
    • Proven game programming experience.

Physics Engineering Internship

  • Location: Infinity Ward (Woodland Hills, CA)
  • Responsibilities: Part of a physics engineering team working on a standalone feature for Call of Duty runtime; directly impact player experience.
  • Requirements:
    • Strong proficiency in C++.
    • Strong knowledge of 3D Math/Linear Algebra.
    • Eagerness to collaborate and innovate on collision geometry, simulation, and query.
    • Knowledge of kinematics and physical behavior simulation.
  • Nice-to-haves:
    • Proven game programming experience.

Online & UI Technology Engineering Intern

  • Location: Treyarch (Playa Vista, CA)
  • Responsibilities: Build and support player-facing experiences; act as a bridge between game clients, backend services, and interfaces; contribute to gameplay-adjacent systems and technology for social features, progression, commerce, and multiplayer.
  • Requirements:
    • Strong proficiency in C++.
    • Passion for game development and creating engaging player experiences.
    • Understanding of client/server architecture and networking fundamentals.
    • Familiarity with multiplayer game systems and distributed system concepts.
    • Interest in UI development, usability principles, and player-centered design.
    • Ability to learn/work with front-end game systems and backend service integrations.
    • Eagerness to collaborate across gameplay, UI, and online technology disciplines.

UI Engineering Intern

  • Location: Raven Software (Middleton, WI)
  • Responsibilities: Focus on framework systems within the game engine and active in-game User Interface; work on underlying code and menus.
  • Requirements:
    • Strong proficiency in C++.
    • Eagerness to collaborate and innovate on game-side code.
    • Passion for creating something brand new.
    • Familiarity with UI fundamentals and practices.
  • Nice-to-haves:
    • Experience with UI editors.

Compensation and Benefits

  • Pay Range: $20.00 - $50.00 hourly (base pay range for new hires across all U.S. locations; individual offers based on experience, performance, and location).
  • Incentive Compensation: Employees may be eligible for incentive compensation (not guaranteed).
  • Comprehensive Benefits:
    • Health: Medical, dental, vision, health savings/reimbursement accounts, healthcare and dependent care spending accounts.
    • Insurance: Life, AD&D, and disability insurance.
    • Financial: 401(k) with company match, tuition reimbursement, charitable donation matching.
    • Time Off: Paid holidays, vacation, sick time, floating holidays, compassion/bereavement leaves, and parental leave.
    • Wellbeing: Mental health programs, fitness programs, free and discounted games.
    • Miscellaneous: Voluntary benefits including legal services, ID protection, and rental insurance.
    • Relocation: Assistance provided if relocation is required by the company.

Company Culture and Diversity

  • Activision is an equal opportunity employer and does not discriminate based on race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status.
  • Committed to providing reasonable accommodations for disabled individuals.
  • Encourages applicants from under-represented groups.
IW

Infinity Ward

Games & Interactive
Open roles
7
Founded
2002
Employees
201-500
Location
5 offices