About the role
Company Overview
Rebellion is an independent developer and publisher founded by Jason & Chris Kingsley, operating for 30 years. The company maintains multiple studios, a film studio, creates board games, publishes books, and through 2000AD, publishes comics and graphic novels such as Judge Dredd.
Role Description
The Narrative Designer will work on a varied slate of projects, focusing on quest and objective design and the practical implementation of narrative systems using an in-house engine. This role requires collaboration across a wide variety of projects, ranging from World War II themes to the far-future. The position is based in Oxford or Warwick, offering flexibility, collaboration, and a relocation package including moving assistance and temporary accommodation.
Responsibilities
- Take ownership of systems that have primary narrative focus ensuring setup and implementation in line with the project scope and design direction.
- Collaborate with other design specialisms to define all narrative content within the game.
- Apply best practices, production pipelines, and workflows with limited guidance.
- With moderate oversight, use appropriate tools, including in-house tools, to implement Narrative and Dialogue.
- With moderate oversight, develop detailed Narrative Design Documents both independently and through close collaboration with other disciplines, based on the creative vision of the project.
- Interface with Level Design to design and implement quest structure into levels.
- Interface with Systems Design to support creation and implementation of gameplay mechanics, quests and objectives that tie into game structure.
- Collaborate with UI to design suitable communication of quest structure to the player.
- Implement lines in the dialogue system (including managing localised text).
- Collaborate with Audio to manage creation of casting documents for main characters, create and format recording scripts and where appropriate support with recording sessions by providing context and narrative direction.
- Assist in scheduling and task tracking of narrative work, get time estimates from downstream departments.
- Communicate and collaborate with code on creation and iteration of dialogue tools and mechanics.
- Regularly play the game and evaluate your own work ensuring it is in line with the project direction & intended feel, raising any identified issues with appropriate stakeholders.
- Support the Lead Narrative Designer in any ad hoc tasks and duties.
Requirements
- Advanced knowledge of creating narrative design documents and specifications.
- Willingness and ability to deliver high quality results using tools and processes required to get the job done.
- Advanced knowledge of the video game development process.
- Advanced knowledge of production pipelines.
- This role is only open to applicants who have the permanent right to work in the UK. The company is unable to provide or take over visa sponsorship.
Benefits
- 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days).
- Private Medical Insurance, healthcare cash plan, including dental and Vision.
- Life Assurance, Income Protection & Critical Illness Cover.
- Enhanced Family Leave.
- Interest Free, Tax-Free loans.
- Enhanced Pension Scheme.
- EAP a range of Mental Health and Wellbeing Support.
- Wide range of discounts, freebies, and social events.
Work Environment and Culture
- The studios offer an open, friendly, and creative atmosphere with complete creative freedom.
- The company fosters an inclusive culture, encourages innovation, and supports a healthy work-life balance.
- Oxford HQ features an open-plan office, free hot drinks, an onsite tuck shop, and proximity to local amenities and transport links (including free parking).
- The company is actively recruiting for a diverse team and encourages applications from all demographics of culture, gender, ethnicity, neurodiversity and beyond.