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PCF

Narrative Designer

People Can Fly
Location
Montreal, Quebec
Experience
Senior
Posted
Aug 21, 2026
Type
Permanent · Remote

About the role

Job Details

  • Project: Florence
  • Department: Design
  • Location: CA, Montreal (Remote/Hybrid)
  • Eligibility: The role is open to candidates only from the game industry who are based in Canada.

Company Description

People Can Fly is one of the leading independent AAA game development studios. The international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, the studio has established a reputation in the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As an experienced Unreal Engine studio, they continue to push the boundaries of game development. Current titles in development include Gears of War: E-Day (in collaboration with Microsoft), Project Echo (for KRAFTON), and Lost Rift (original IP). The studio is also exploring VR and other unannounced projects.


Responsibilities

  • Collaborate with the Design and Narrative teams to develop interactive game systems related to narrative delivery.
  • Work in Unreal Engine 5 to implement narrative content.
  • Participate in cross-disciplinary pods to deliver dynamic narrative experiences.
  • Develop and communicate creative and user experience guidelines that ensure quality and consistency across various narrative techniques.
  • Contribute to the development of narrative processes and pipelines with the production team.
  • Communicate progress, workflows, and availability of game features to content developers and writers.
  • Collaborate across development sites globally on a day to day basis.

Qualifications

  • Experience: 5+ years of experience in game development, or a similar field.
  • Track Record: At least one AAA title credited as a Narrative Designer, Quest Designer, or Level Designer.
  • Technical Skills:
    • Game engine proficiency required (Unreal Engine 4 and/or 5 preferred).
    • Visual scripting experience preferred.
  • Professional Abilities:
    • Ability to maximize value out of existing narrative systems.
    • Excellent understanding of interactive storytelling practices with a high degree of motivation to create immersive interactive narrative experiences.
    • Ability to enhance team effectiveness in a dynamic, collaborative, and distributed environment.
    • Ability to work seamlessly across multiple sites alongside Artists, Engineers, and Game Designers.
    • Ability to give and receive constructive feedback and iterate on solutions.
    • Ability to respond elegantly to difficult changes, finding solutions to creative or production constraints.
    • Ability to work independently and autonomously.
    • Can produce quick, quality revisions.
    • Strong organizational skills with a critical eye for detail.
  • Communication & Mindset:
    • Strong written and verbal communication skills.
    • Deep knowledge of the current gaming industry development landscape, technologies, and tools.
    • Desire to learn, improve, and build skills; seeks out cross-disciplinary feedback.
    • Strong team-player mindset with an ethic focused on dynamism and collaboration.
    • Positive force multiplier.

Benefits

  • Health & Wellness:
    • Benefit package 100% paid by PCF.
    • Insurance reimburses 100% of claims (up to $500 per service per year, plus individual/family coverage).
    • Free virtual health and mental wellbeing sessions for members and dependents.
  • Financial:
    • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Time Off:
    • 20 paid vacation days.
    • 5 paid sick days.
    • Paid week off during Winter Holidays.
  • Additional:
    • Full Dental coverage, including major dental and orthodontics.
    • Personal development opportunities and ability to work in a global environment.
    • Opportunity to work in a creative team with people passionate about their work.
PCF

People Can Fly

Games & Interactive
Open roles
8
Founded
2002
Employees
201-500
Location
8 offices