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EASP

Motion Designer

EA Sports
Location
Vancouver, British Columbia
Experience
Senior
Posted
11 days ago
Type
Permanent · Remote

About the role

General Information

Locations: Vancouver, British Columbia, Canada
Worker Type: Regular Employee
Studio/Department: EA Studios - SPORTS
Work Model: Hybrid
Experience: Senior (10–15+ years)


Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is looking for a Senior Motion Designer to define and build scalable, real-time motion experiences for our American Football titles. This senior, hands-on role combines exceptional motion design craft with deep Unreal Engine implementation, creating modular UI motion systems, broadcast graphics, celebration moments, and authoring tools that can scale across the game.


What You’ll Do

  • Design and implement high-quality UI motion, broadcast graphics, transitions, feedback, and celebration experiences directly in Unreal Engine.
  • Build modular, reusable, and extensible motion systems that support multiple modes, teams, features, content types, and presentation contexts.
  • Develop scalable authoring tools, templates, and data-driven workflows that enable designers and content creators to build customized and user-generated experiences without bespoke engineering support.
  • Translate Figma mocks, animatics, and visual targets into production-ready, engine-native motion with strong pacing, hierarchy, readability, and emotional impact.
  • Partner with UI/UX, engineering, technical art, VFX, and art direction to ensure solutions are visually expressive, technically maintainable, and performant at runtime.
  • Collaborate to establish motion patterns, implementation standards, and best practices that create a consistent motion language while allowing the experience to grow over time.
  • Provide senior-level craft guidance, feedback, and problem-solving across both motion design and real-time implementation.

What We’re Looking For

  • 10–15+ years of technical motion design experience across games, interactive media, broadcast, film, television, or high-end digital products.
  • Expert-level proficiency in Unreal Engine, After Effects, and Cinema 4D, with the ability to move confidently between concept, animation, technical implementation, and final in-engine delivery.
  • Strong hands-on knowledge of Unreal workflows such as UMG, Common UI, Sequencer, Blueprints, animation curves, materials, and data-driven content systems.
  • A portfolio demonstrating exceptional motion design fundamentals, including timing, rhythm, composition, typography, transitions, hierarchy, and visual storytelling.
  • Experience building systemic, modular, and reusable solutions, rather than relying exclusively on one-off animations or pre-rendered assets.
  • Strong understanding of UI/UX, broadcast design, accessibility, and player comprehension, with the judgment to balance spectacle, clarity, responsiveness, and runtime performance.
  • Strong communication and collaboration skills, with the ability to independently drive complex work across creative and technical disciplines.
  • Experience with sports broadcast packages, film or television graphics, title design, or fictional user interface design (FUI) is a strong bonus.

What Success Looks Like

  • The game delivers a cohesive, premium motion language across UI, broadcast graphics, celebrations, and real-time presentation.
  • Motion systems are performant, scalable, modular, and easy for other teams to author, extend, and maintain.
  • Content creators can produce varied, context-aware experiences through established tools and templates rather than rebuilding solutions from scratch.
  • Screens and presentation moments feel polished, responsive, readable, and emotionally rewarding.
  • You raise the quality of both the motion design craft and the real-time systems used to deliver it.

Compensation and Benefits

Pay Ranges

  • British Columbia (depending on location): $141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA. Pay offered will be determined based on a number of relevant business and candidate factors (e.g., education, qualifications, certifications, experience, skills, geographic location, or business needs).

Benefits (Canada)

  • Vacation: 3 weeks per year to start
  • Sick Time: 10 days per year
  • Parental Benefits: Paid top-up to EI/QPIP benefits up to 100% of base salary (12 weeks for maternity, 4 weeks for parental/adoption leave)
  • Healthcare: Extended health, dental, and vision coverage
  • Insurance: Life insurance and disability insurance
  • Retirement: Retirement plan for regular full-time employees
  • Additional: Certain roles may also be eligible for bonus and other incentive programs. EA adopts a holistic approach to benefits, including mental well-being support, family leaves, and complimentary games.

About Electronic Arts

We value adaptability, resilience, creativity, and curiosity. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

EASP

EA Sports

Games & Interactive
Open roles
111
Founded
1991
Employees
501-1000
Location
7 offices