About the role
Company Description
Rising Sun Pictures (RSP) has been creating visual effects for over three decades, contributing to Hollywood motion pictures. The company acts as a creative partner for major studios, with a focus on innovation. Recent projects include Sinners, Mickey 17, A Complete Unknown, Thunderbolts, Sonic The Hedgehog 3, Furiosa: A Mad Max Saga, Deadpool & Wolverine, The Fall Guy, Star Wars: The Acolyte, Knuckles, and Indiana Jones and the Dial of Destiny.
Job Details
- Role: Senior Modelling Artist
- Location: Adelaide, South Australia, Australia
- Contract Duration: 12 months
Key Responsibilities
- Lead the creation of high-quality 3D assets that meet the creative vision and technical requirements of productions, consistently delivering work to the highest artistic and production standards.
- Collaborate closely with Supervisors, Artists and cross-functional departments to develop efficient, production-ready assets that integrate seamlessly throughout the VFX pipeline.
- Drive modelling best practices, ensuring assets are optimised for rigging, look development, rendering and downstream workflows.
- Contribute to creative and technical problem-solving, proactively identifying solutions that enhance quality, efficiency and project outcomes.
- Mentor and support junior artists, fostering skill development, knowledge sharing and a culture of continuous improvement.
- Partner with department leadership to refine workflows, improve production processes and identify opportunities for greater efficiency and scalability.
- Take ownership of workload planning, delivery and communication, ensuring deadlines, quality expectations and production priorities are consistently met.
- Champion collaboration, professionalism and studio values while contributing positively to team culture and project success.
Skills and Experience
- Professional Experience: Significant experience in a senior modelling role within VFX, animation, games or a related CG production environment.
- Software Proficiency:
- Expert proficiency in Autodesk Maya, with advanced modelling and asset development capabilities.
- Advanced knowledge of industry-standard modelling and sculpting tools, including ZBrush, Mudbox, UVLayout and TopoGun.
- Working knowledge of Nuke.
- Technical Knowledge:
- Strong understanding of topology, UV layout, asset optimisation and modelling requirements for rigging and look development.
- Solid understanding of rendering, compositing and related production tools.
- Experience working within Linux-based production environments and familiarity with command-line workflows.
- Core Competencies:
- Demonstrated ability to troubleshoot technical challenges and develop practical, production-focused solutions.
- Exceptional artistic judgement, attention to detail and understanding of form, shape and visual aesthetics.
- Strong communication, collaboration and organisational skills, with the ability to work effectively across teams and disciplines.
Application Information
Applications are reviewed as they are received. Early applications are encouraged.