About the role
Role Details
- Role: Digital Matte Painter
- Duration: Six month contract
- Work Model: Remote, Hybrid
- Location: Melbourne, Victoria, Australia
- Requirement: Candidates must have work rights in Australia or be within a timezone that aligns closely with Melbourne.
About the Role
Digital Matte Painters are responsible for painting photo-real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates. Digital matte paintings may also be used in a 3D environment and may be mapped onto 3D objects. A strong understanding and sympathy for real world materials and lighting is essential. DMP artists will work closely with the Modeling and Shading departments and therefore must have a basic knowledge of the practices of each of these disciplines.
Responsibilities
- Create photo-realistic digital matte paintings.
- Assist with and develop the look of a shot/sequence in liaison with the supervision team.
- Work alongside the production team to establish schedules and technical requirements.
- Work in partnership with Shader Developers, Lighting TDs and Compositors to ensure shots are delivered to the very highest standard.
- Work closely with the VFX Supervisor to ensure that the plates meet planned concept design requirements.
- Seek out and build own photographic reference material.
- Stay on schedule and meet set deadlines while maintaining the highest standards.
- Communicate regularly with Production and Leads regarding schedules and deadlines.
- Share techniques, reference materials and ideas with the team.
- Continue to become familiar with new tools, software, data and other related technology.
Requirements
- Previous experience in a similar role.
- Thorough working knowledge of Photoshop.
- Understanding of Nuke and Maya.
- Previous experience working in a Linux environment.
- Strong artistic skills.
- Experience with 2.5 D.
- Good understanding of the entire visual effects process.
- Strong knowledge of camera focal lengths, a good sense of composition and an understanding of different out-put requirements.
- Creative problem solving skills.
- Knowledge of 3D modeling and rendering programmes.
- Understanding of 2D compositing software.
Preferred Qualifications
- A traditional arts background with an emphasis on photo-realistic work and environments.
Working Conditions and Inclusion
- The Melbourne studio is fully accessible, with step-free entry and quiet spaces available.
- Framestore is committed to supporting disabled colleagues and providing an inclusive workplace.
- The company is proud to employ talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences.
- Requirements listed are guidelines, not hard and fast rules; applicants with transferable skills are encouraged to apply.