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RG19

Manager, Visual Design Art

Riot Games, Inc.
Location
Los Angeles, California
Experience
Senior · Supervisor
Posted
29 days ago
Type
Permanent · On-site

About the role

Role Overview

As a Manager, Visual Design for Teamfight Tactics, you will oversee a team of Visual Designers on our Gameplay initiative, helping bring new player experiences to life. You will foster collaboration with Producers, Artists, Designers, and Engineers across the organization. You will coach, develop, and guide your team through their day-to-day work while advocating for your team’s future headcount needs with product leadership. You will also set craft standards for your team, define processes and best practices, and serve as a strategic partner to production, helping plan and scope the team’s work. You will report to the Gameplay Art Director and work closely with them to uphold the vision for TFT.


Responsibilities

  • Manage, coach, and develop a team of Visual Designers, providing regular feedback, setting clear expectations, and supporting their growth
  • Establish and uphold the visual design quality bar for Gameplay UI, ensuring work is clear, cohesive, and aligned with the visual direction of TFT
  • Provide craft direction and actionable feedback throughout the design process, from early exploration through final implementation
  • Guide the creation and evolution of UI visual styles and systems that support new gameplay experiences
  • Partner with UX Designers, Artists, Motion Designers, Engineers, and Producers to develop player-focused UI solutions
  • Partner with Production to plan and scope Visual Design work, balancing priorities, dependencies, quality, and team capacity across multiple workstreams
  • Work with Art Direction and product leadership to translate the broader vision for TFT into clear Visual Design goals and priorities
  • Advocate for the needs of the Visual Design craft, including team capabilities, staffing, workflows, tools, team health, and best practices
  • Support the implementation and polish of UI in Unreal Engine, partnering with designers and engineers to maintain visual quality through development
  • Provide direction and feedback to external art partners when additional Visual Design support is needed

Required Qualifications

  • 5+ years of experience in UI or Visual Design in the games industry
  • Experience managing and developing Visual Designers, including setting expectations and supporting career growth
  • A portfolio demonstrating strong visual design craft and a command of contemporary graphic and interface design
  • Strong understanding of 2D art and visual design fundamentals, including composition, color, value, hierarchy, clarity, legibility, and visual communication
  • Experience providing craft leadership, mentorship, and actionable feedback to other designers
  • Experience establishing, extending, documenting, and maintaining UI visual styles and systems
  • Advanced proficiency in Figma and Photoshop
  • Experience implementing UI in Unreal Engine using UMG
  • Demonstrated ability to manage multiple concurrent workstreams, including priorities, dependencies, and progress
  • Demonstrated ability to collaborate across adjacent UI disciplines, such as Motion Graphics, UI Illustration, and UX Design

Desired Qualifications

  • Experience with Unreal Engine concepts such as Blueprint scripting and UI Material authoring
  • Experience partnering with external art vendors on UI-focused projects
  • Experience in an additional craft area, such as Motion Graphics, Illustration, or UX Design

Compensation and Perks

  • Base salary range: $166,600.00 - $232,800.00 USD
  • Incentive compensation
  • Equity
  • 401K with company match
  • Medical, dental, vision, and life insurance
  • Short and long-term disability
  • Open paid time off (PTO)
  • Flexible work schedules
  • Parental leave for you, your spouse/domestic partner, and children

Additional Information

  • Location: Los Angeles, USA
  • Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
    • Safeguarding confidential and sensitive Company data
    • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
    • Accessing Company assets, secure digital systems, and networks
    • Ensuring a safe interactive environment for players and other Rioters
RG19

Riot Games, Inc.

Games & Interactive
Open roles
92
Founded
2006
Employees
1001-5000
Location
21 offices