About the role
About Big Shot Pictures
Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences.
About the Role
Bigshot Pictures is looking for a Technical Lighting Artist to join our art team. This role blends art, lighting and rendering craft with technical scripting skills to support our animated productions built in Unreal Engine 5, and also incorporates AI-driven content creation and workflow oversight.
Responsibilities
- Lighting environment sets and managing character lighting across multiple shots
- Lighting in Unreal Engine, working closely with Creative Direction and leadership to achieve the intended look and mood
- Building and maintain Blueprint visual scripting tools to support lighting workflows and pipeline needs
- Troubleshooting rendering issues and optimize lighting setups for quality and performance
- Collaboration with the broader art and technical teams to integrate lighting work into the production pipeline
- Working with AI-assisted workflows, including Unreal MCP tooling (Astra, Claude)
Required Qualifications
- Proficiency in Unreal Engine 5
- Strong background in lighting and rendering for animation or games
- Experience with Blueprint visual scripting
- Familiarity with AI systems and their application in production pipelines
- Experience with or willingness to learn Unreal MCP tooling (Astra, Claude)
- Comfortable working under fast-paced production deadlines
- Strong collaboration skills, with the ability to work effectively across multidisciplinary departments
- Strong communication skills and ability to take direction from Art Leadership
Pluses
- Experience on animated feature or episodic productions
- Familiarity with building custom pipeline tools