About the role
Reports to
Lighting Technical Director
Employment Type
Permanent – Full-Time
What you will do
- Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine.
- Create quality lighting for cinematics and environments.
- Collaborate closely with the lead lighting artist, level designer, cinematics and environments artists, visual effects and technical artists to develop lighting solutions aligned with design and artistic objectives.
- Use Unreal to deliver a final product that is high quality, both visually and technically.
What you bring
- Diploma in 3D and/or other equivalent training.
- 3 to 5 years industry experience as a lighting artist with significant knowledge in cinematics lighting, real time and pre-rendered.
- At least 1 published title, preferably next-generation, as a lighting artist.
- Knowledge of lighting basics, composition, physics-based rendering (PBR).
- Be proactive in seeking feedback and communicating with the Lighting Manager, Art Director and other relevant departments.
Even better if you have
- In-depth knowledge of video game production trades.
- In-depth knowledge of the technical constraints of game machines and platforms.
- Knowledge of Photoshop.
Why join us
- Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days.
- Hybrid work: Because we have adapted to the new reality.
- Access to group insurance: To take care of yourself and your loved ones.
- Access to group RRSP: We think about your future.
- Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room.
- Bonus system: We recognize the work accomplished.
Please note: your application is reviewed by a real human being — not an NPC, not an AI.
Come create emotion with us!