About the role
Compensation
17 400 PLN - 23 000 PLN gross
About Us
Fool’s Theory is a company from Bielsko-Biała, Poland, composed of a collective of experienced and creative developers. The company philosophy centers on unbridled passion and flexible processes to craft games. The team is currently working on The Witcher 3: Wild Hunt – Songs of the Past expansion, developed in cooperation with CD PROJEKT RED.
Responsibilities
- Creating dramatic and compelling lighting that supports photorealistic rendering.
- Using light to establish depth and layering in a scene while at the same time supporting the story and characters.
- Using light to enhance environmental storytelling.
- Deconstructing lighting and textures in a physically based renderer to establish appropriate color correct values.
- Keeping artistic style consistent with the defined visual style for the game.
- Collaborating and communicating constructively with Designers, Programmers and Technical Artists.
- Ensuring that all lighting deliverables are completed fully and in line with the production schedule.
- Producing and maintaining documentation to support asset production in compliance with rendering standards.
Requirements
- At least 5 years experience in the role of Lighting Artist in the gaming industry.
- Experience in AAA production.
- Excellent knowledge of lighting tools and pipelines.
- Excellent knowledge of direct and indirect light, luminance, color theory, and composition.
- Solid knowledge of the technical and performance limitations of real-time lighting.
- Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality.
- Ability to easily cooperate with others.
- Refraining from using AI generative tools to produce imagery for this job.
- Fluency in English.
Nice to have
- Familiarity with Lumen and Unreal Engine 5 lighting workflows.
- Experience with custom engines.
We Offer
- Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
- Flexible working hours (core hours 10:00-16:00).
- Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
- English language lessons.
- Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
- Custom tools to automate boring, repetitive stuff.
- Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
- Support in industry training courses, conferences and fairs participation.
- Private medical insurance (Enel-med).
- Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
- Psychological support.
Employment Details
- Department: Lighting
- Location: Bielsko-Biała
- Remote status: Fully Remote