About the role
Company Information
Company: Veelpoot
Location: Remote (Studio located in The Netherlands, UTC+2)
Studio Type: Small remote games studio consisting of ex-AAA to indie developers
Role Overview
Contract: Freelance
Duration: Project-based / Fixed-Price Agreement with a clearly defined scope
Focus: Level Designers will focus on concepting, blockout, iterating and setdressing their levels using modular level kits to work on dungeons and other open world areas for Skyrim.
Guidance: You will be guided and gain experience in creating exterior locations, dungeons, POIs and other gameplay spaces, with a strong narrative focus.
What You’ll Do
- You will be provided with a detailed brief and freelancer agreement containing the exact deliverables for all your assignments, featuring clear milestones.
- Collaborate with the Creative Director and other artists / designers to realize the provided brief, with flexibility to give it your own spin.
Ideal Candidate Requirements
- A portfolio of your most recent work, detailing your level design process.
- A desire to learn new tools and proprietary software.
- Experience with 3D world and level building tools and a technical background in programming or scripting.
- Professional English proficiency, for communication with team members across the world.
- No use of generative AI in any aspect of their work.
Nice To Have
- Experience with 3D modeling tools (Blender/Maya/Max) is a plus.
- Experience with the Creation Kit (Skyrim/Fallout 4) is a major plus.
Working Conditions & Culture
- Long-term collaboration opportunities, as the studio believes making games is about investing in people.
- Taking things slowly to build the studio with the right mix of people over time.
- People from all skill levels are welcome to apply, as experience does not always reflect whether you are the right person for the job.
Application Instructions
- To apply for this job email your details to the designated contact.