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SIDE

Level Designer

Side
Location
United Kingdom
Experience
Senior
Posted
14 days ago
Type
Contract · Remote

About the role

Employment Requirements

  • Language: Strong speaking skills/proactive communication in English is necessary. Only CVs/resumes in English will be considered.
  • Location/Time-zone: European time-zone coverage/embedded in Sweden time zone is essential.

Company Overview

Side partners with leading developers and publishers to solve complex production challenges and bring games to life. From concept through live operations, co-development teams work as extensions of client studios, contributing expertise across design, engineering, art, audio, QA, and production.

Side (formerly PTW) is a global video game development and services provider founded in 2009. With over 30 years of experience, the company operates 20 studios in 14 countries across North America, Europe, South America, and Asia. Services include game development, art production, audio production, QA, localization, player support, community management, and datasets.


Responsibilities

  • Take ownership of gameplay spaces and create engaging, immersive experiences for players.
  • Collaborate closely with Level Art, Environment Art, Design, and Production teams.
  • Work within established gameplay rules, metrics, and production guidelines.
  • Build large landmark or destination-style spaces that serve as key player objectives and points of interest.
  • Perform level assembly, greyboxing, gameplay implementation, and iteration using Unreal Engine 5.
  • Incorporate feedback quickly and maintain production quality standards.
  • Communicate clearly with team members.

Mandatory Qualifications

  • Experienced Level Designer capable of taking ownership of a gameplay space.
  • Strong understanding of first-person action gameplay, player flow, combat spaces, exploration, and encounter design.
  • Experience creating modular levels that support procedural generation and replayability.
  • Strong Unreal Engine 5 proficiency.
  • Previous experience designing and building levels for action, RPG, co-op, or first-person games.
  • Proven track record creating playable greyboxes/blockouts that transition into final production content.
  • Experience working with modular kits and level-building systems.
  • Understanding of procedural content generation workflows and how level design supports randomized gameplay experiences.
  • Solid knowledge of level metrics, navigation, sightlines, combat pacing, and player guidance.
  • Experience working within multidisciplinary development teams and following established production pipelines.
  • Excellent speaking communication skills in English.
  • Shipped title experience or substantial production experience on PC/console game projects is strongly preferred.

Nice to Haves

  • Experience with co-op multiplayer game development.
  • Background in dark fantasy, RPG, or dungeon/environment-focused level design.
  • Experience designing content intended for repeatable runs and live-service style replayability.
  • Familiarity with performance considerations and gameplay-driven environment construction.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural, and fun environment.
  • Opportunity to work for a leading global provider of game services.
  • Access to regular progression opportunities to ensure professional growth.
SIDE

Side

Games & Interactive
Open roles
17
Founded
1994
Employees
1001-5000
Location
9 offices