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MA11

Level Designer

Moon Active
Location
Tel Aviv-Yafo, Tel Aviv District
Experience
Mid
Posted
Aug 19, 2026
Type
Permanent · Remote

About the role

Company Overview

Moon Active is one of the world's top mobile game companies, leveraging cutting-edge technologies to craft fun and interactive games enjoyed by millions worldwide. The company produces entertainment for players globally, focusing on top-quality casual games that invite players to connect with one another. The role is based in a multi-game level-based studio, managing titles such as Hole Stars and Jelly Busters.


Position Details

  • Role: Technical Level Designer
  • Location: London
  • Employment Type: Full time
  • Location Type: Hybrid

Responsibilities

  • Creating best-in-class casual content in line with design pillars to excite and engage players.
  • Playtesting personal work and the work of fellow designers to ensure quality and consistency of gameplay.
  • Structuring and ordering content to onboard game concepts and mechanics, while providing variety and challenge for the games.
  • Using data to inform and balance existing content and to form hypotheses and direction for future content.
  • Assisting the level design team with improving content pipelines and processes.
  • Supporting and collaborating with the wider team (Production, QA, R&D, Art, etc.) from a level design perspective.
  • Owning solution-making across features, prototypes, and level improvements.
  • Concepting and building new gameplay elements in Unity.
  • Developing tools and automation to speed up the design pipeline.
  • Leading R&D into AI-powered design workflows, including prototyping, generation, and content balancing.

Requirements

  • A passion for gaming, particularly casual mobile games.
  • A solid grasp of design methodologies and up-to-date knowledge of the casual mobile audience, casual game markets, and player motivations.
  • Proficiency in Unity (Unreal or similar acceptable), including scripting (C# preferred).
  • Hands-on experience with automation and AI-powered tooling to streamline design workflows (e.g., scripting, web tooling/HTML, LLM-based tools).
  • Ability to analyze player data, specifically engagement, monetization, and performance metrics, to make informed decisions regarding status and necessary changes.

Advantages

  • Experience in mobile game design, QA, development, or a similar field.
  • A Game Design (or similar) degree.
  • Experience building design or production pipelines/tooling at scale.
  • Experience mentoring or upskilling designers on technical practices.
MA11

Moon Active

Games & Interactive
Open roles
2
Founded
2011
Employees
1001-5000
Location
4 offices