About the role
Company Overview
Moon Active is one of the world's top mobile game companies, leveraging cutting-edge technologies to craft fun and interactive games enjoyed by millions worldwide. The company produces entertainment for players globally, focusing on top-quality casual games that invite players to connect with one another. The role is based in a multi-game level-based studio, managing titles such as Hole Stars and Jelly Busters.
Position Details
- Role: Technical Level Designer
- Location: London
- Employment Type: Full time
- Location Type: Hybrid
Responsibilities
- Creating best-in-class casual content in line with design pillars to excite and engage players.
- Playtesting personal work and the work of fellow designers to ensure quality and consistency of gameplay.
- Structuring and ordering content to onboard game concepts and mechanics, while providing variety and challenge for the games.
- Using data to inform and balance existing content and to form hypotheses and direction for future content.
- Assisting the level design team with improving content pipelines and processes.
- Supporting and collaborating with the wider team (Production, QA, R&D, Art, etc.) from a level design perspective.
- Owning solution-making across features, prototypes, and level improvements.
- Concepting and building new gameplay elements in Unity.
- Developing tools and automation to speed up the design pipeline.
- Leading R&D into AI-powered design workflows, including prototyping, generation, and content balancing.
Requirements
- A passion for gaming, particularly casual mobile games.
- A solid grasp of design methodologies and up-to-date knowledge of the casual mobile audience, casual game markets, and player motivations.
- Proficiency in Unity (Unreal or similar acceptable), including scripting (C# preferred).
- Hands-on experience with automation and AI-powered tooling to streamline design workflows (e.g., scripting, web tooling/HTML, LLM-based tools).
- Ability to analyze player data, specifically engagement, monetization, and performance metrics, to make informed decisions regarding status and necessary changes.
Advantages
- Experience in mobile game design, QA, development, or a similar field.
- A Game Design (or similar) degree.
- Experience building design or production pipelines/tooling at scale.
- Experience mentoring or upskilling designers on technical practices.