About the role
Note: This position is available only to Czech-speaking candidates.
Responsibilities
- Collaborate closely with level designers (responsible for gameplay), concept artists, and 3D artists.
- Work with lighting, composition, and the overall atmosphere of the level.
- Participate in the creation of locations from the initial concept to the final form, including terrain, buildings, and interiors.
- Utilize internal procedural tools and participate in their development.
- Ensure visual readability and navigation elements within the environment.
- Create environments that support gameplay, are visually attractive, and feel authentic and believable.
Requirements
- Experience with a game engine (e.g., CryEngine, Unreal Engine, Unity, or others).
- A sense for detail and aesthetic perception of space.
- Basic technical knowledge, such as working with modular assets, performance optimization, or setting up collisions.
- Creative thinking and a desire to come up with one's own ideas.
- Enthusiasm and an active approach to work.
- Ability to proactively solve problems and adapt to changes.
- Responsibility for the final visual appearance of a given location.
- Passionate approach to games and an overview of the gaming industry from a player's perspective.
Preferred Qualifications
- Overlap into level design.
- Knowledge of 2D and 3D graphic tools such as Adobe Photoshop, 3ds Max, or Blender.
- Previous experience with level creation, whether professional or via modding.
Benefits
- Creative work in a young, energetic, and ambitious team.
- Opportunity to participate in the development of AAA projects.
- Opportunity to learn from gaming industry veterans.
- Free snacks at the workplace every day.
- Flexible working hours (core hours 10:00 - 16:00).
- 5 sick days.
- Meal contribution, Multisport card, yoga, and access to Hedepy.
- And much more.
Employment Details
- Location: Prague, CZ
- Employment Type: Full-Time