About the role
Responsibilities:
- Collaborate with the Layout Supervisor and production team to bring creative visions to life.
- Create high-quality layout sequences from scripts, storyboards, and existing assets; collaborating closely with the Layout Supervisor and creative teams.
- Implement and maintain cinematic scenes within Maya / Unreal Engine.
- Design and implement dynamic camera sequences that enhance storytelling and emotional impact.
- Set up and refine technical camera parameters, including depth of field, focal length, and composition, etc.
- Process and stage motion capture data for integration into animation sequences, placing 3D characters, sets, and props within the virtual scene to ensure correct scale, depth, and spatial continuity between shots.
- Operate virtual cameras and create camera tracks for cinematic sequences.
- Ensure smooth transitions between cinematics and gameplay.
- Maintain scene quality through regular updates and issue tracking.
- Collaborate with animation, art, design, and narrative teams to achieve cohesive visual storytelling.
- Optimize performance for various platforms, ensuring smooth real-time experiences.
- Implement feedback and follow creative direction to enhance the cinematic experience.
- Stay current on industry trends and continuously push the technical and creative boundaries of what's possible.
Requirements:
- Minimum 3-5 years experience working on shipped AAA game titles required (additional film/animation industry experience is valued), with a strong portfolio showcasing camera layout work, previsualization, and animation sequences.
- Minimum of 1 shipped title with an established game studio.
- Expert understanding of cinematography principles including shot composition, framing, camera movement, depth of field, lens selection, and visual storytelling.
- Advanced proficiency in Unreal Engine, Maya, and MotionBuilder.
- Demonstrated experience with virtual camera systems and motion capture data integration.
- Strong understanding of actor blocking, performance staging, and scene composition.
- Proven ability to execute and maintain high-quality cinematic sequences from concept to final implementation.
- Experience with editing principles, visual continuity, and seamless gameplay integration.
- Strong problem-solving abilities and technical troubleshooting skills.
- Exceptional communication and collaboration skills, with ability to work effectively across multiple disciplines.
- Detail-oriented with strong organizational skills and ability to adapt to changing project requirements and deadlines.
Additional Details:
- Salary: $70,000–$110,000 per year. Range depends on experience, education, and qualifications.
- Location: Onsite in Los Angeles, California.
- Start Date: Late September 2026.
- Contract: Initial 3–4 week contract, with a strong likelihood of extension for up to one year based on project needs, performance, and business requirements.