About the role
General Information
Locations: Vancouver, British Columbia, Canada
Worker Type: Regular Employee
Studio/Department: EA Studios - SPORTS
Work Model: Hybrid
Role Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers, and other technical designers.
Responsibilities
- Implement screens and components from mockups provided by the design team
- Create UI animations and effects using proprietary game engine
- Drive conversion of legacy UI into modern systems
- Maintain best practices in code and art development
- Apply proper optimization techniques in code and art assets
- Quickly identify and debug art and animation related issues
- Motion demo prototyping ensuring implementation feasibility
- Creation for game front end and HUD and integration in game
- Collaborate with engineering and art to understand needs and technical constraints
- Document tools and workflows on the internal Wiki
- High fidelity rapid prototyping for UX evaluation
- Learn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline; XML-based layout markup language)
Qualifications
- Technical skills, and ability to quickly learn new proprietary production tools and workflow
- Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascript, C#)
- Familiar with scripting languages like Python
- Proficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications
- 1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or Unity
- Visual animation and programming
- Understanding of node-based visual scripting systems
Other Preferred Skills/Qualifications
- Understanding of user experience principles
- Understanding of revision version control software. Knowledge of Perforce is ideal
- Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming, Game Art and Design Diploma)
- Knowledge of animating and scripting with Adobe Flash
Compensation and Benefits
Pay Ranges:
- British Columbia (depending on location e.g. Vancouver vs. Victoria): $104,500 - $142,800 CAD
Benefits:
- Vacation: 3 weeks per year to start
- Sick time: 10 days per year
- Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
- Extended health, dental, and vision coverage
- Life insurance
- Disability insurance
- Retirement plan
- Potential eligibility for bonus and other incentive programs
- Holistic wellness approach covering physical, emotional, financial, career, and community wellness
About Electronic Arts
Electronic Arts values adaptability, resilience, creativity, and curiosity. The company is an equal opportunity employer and makes employment decisions without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA provides workplace accommodations for qualified individuals with disabilities as required by law.