About the role
Company Overview
Mob Entertainment is a startup multimedia studio known for the indie horror game Poppy Playtime. The franchise has generated over 100 billion YouTube views since its launch 4 years ago.
Responsibilities
- Design and build detailed and highly realistic interactive props, weapons, and objects for first person gameplay usage.
- Own full process including blockout, high poly, and final textured game-ready models.
- Apply advanced understanding of modeling for animation functionality, including mechanical believability, player interaction requirements, and player feedback.
- Collaborate closely with game designers, concept artists, and animators to ensure game assets hit both visual targets and gameplay functionality.
- Integrate artistic and functional feedback as needed to satisfy the goals of each asset.
- Contribute to larger scale environments, building architecture, structures, and other assets to support environment art needs.
- Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
- Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine.
- Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling.
- Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality.
- Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read.
- Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone.
Requirements
- Strong portfolio demonstrating mastery of hard surface interactive props, modeling and texturing for realistic, high quality game art.
- Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
- Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
- High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
- Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
- Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
- Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
- Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.
Bonus Skills
- Experience with Substance Designer, lighting, or world-building tools within Unreal Engine.
Compensation
- San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $110,000 - $140,000 USD annually.
- Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $96,000 - $120,000 USD annually.
- All Other U.S. Locations: $82,000 - $102,000 USD annually.
- Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.
Benefits
- Profit sharing
- Medical, dental, and vision insurance
- 401(k) matching
- FSA/HSA
- Paid time off
- Sick time
- Holidays
- Parental leave
Working Conditions
- Position is remote, though candidates may be asked to travel to Los Angeles for in-person interviews or occasional meetings.
- Mob Entertainment is an equal opportunity workplace.
- Fraud Alert: Official offers originate from @mobentertainment.com. No offers are extended via text or social media direct messages.