About the role
You will take a shot or an asset end to end, from modelling and look development through lighting to final render, inside our Houdini and USD pipeline. The role suits someone who would rather own a whole sequence than a single step of it.
What you’ll do
- Build assets and environments and take them through look development to final render.
- Light CG to match live-action plates and deliver render passes compositing can use directly.
- Handle straightforward FX work where a shot needs it, without waiting on the FX team.
- Work procedurally in Houdini and keep everything inside our USD scene structure.
- Work with the CG and VFX Supervisors on approach and consistency across sequences.
- Step in wherever a sequence is short-handed, from set extensions to asset fixes.
What we’re looking for
- Several years of experience on live-action feature films or series.
- Strong Houdini skills across more than one discipline and a solid grasp of procedural workflows.
- Experience in a USD pipeline, including LOPs for scene assembly, layering and referencing.
- Look development and lighting of photorealistic CG in live-action environments, ideally with Redshift GPU.
- An excellent eye for composition, light and colour.
- Basic compositing knowledge in Nuke, enough to judge your own renders.
What we offer
- A creative, friendly environment with team benefits, including international team building.
- High-end international projects as well as independent feature films.
- Established processes and an in-house pipeline with continuous support from our IT and development team.
- A salary that matches your skills and experience.