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ELSW

Gameplay Animator, 3D

Elsewhere Entertainment
Location
Warsaw, Masovian Voivodeship
Experience
Mid · Senior · Lead
Posted
Sep 7, 2026
Type
Permanent · On-site

About the role

Responsibilities

  • Owning and driving the quality bar for gameplay animation, with a particular focus on responsive, readable and satisfying combat.
  • Creating and refining high-quality character animations using strong animation fundamentals, gameplay principles and motion-capture data.
  • Shaping animation approaches that support combat design, player expression, enemy behaviours, traversal and moment-to-moment gameplay.
  • Partnering closely with Design, Engineering, Art, Audio and Narrative to ensure animation enhances the overall player experience.
  • Applying deep knowledge of game design mechanics, 3Cs (character, camera and controls), AI behaviour, camera animation and narrative context.
  • Contributing to animation systems, state machines, blending, transitions and in-engine implementation to achieve fluid, responsive gameplay.
  • Providing clear creative direction, feedback and mentorship to help raise the craft and capability of the animation team.
  • Identifying opportunities to improve tools, workflows and pipelines, helping the team work more effectively at scale.
  • Solving complex technical and creative challenges while balancing quality, performance and production needs.

Qualifications

  • Significant gameplay animation experience, including a senior or principal-level contribution to one or more shipped titles.
  • Strong combat animation skills, with experience creating impactful, responsive player and enemy combat behaviours.
  • A deep understanding of combat readability, timing, anticipation, hit reactions, attack cycles, locomotion and player control.
  • Experience working in game engines and contributing to animation systems and implementation.
  • Strong knowledge of motion-capture pipelines, including editing, cleanup and blending mocap with keyframe animation.
  • Exceptional animation fundamentals across human and creature movement, including timing, weight, balance and physicality.
  • Proven experience collaborating across disciplines and influencing creative decisions at a project level.
  • A thoughtful, constructive approach to giving feedback and supporting the growth of other animators.
  • Advanced proficiency in Maya and the ability to adapt quickly to new tools and technologies.
  • Strong technical and collaborative problem-solving skills.

Company Overview

Elsewhere Entertainment is a studio looking to shape the animation vision for an exciting new IP. Activision Blizzard is a worldwide developer, publisher, and distributor of interactive entertainment with operations across North America, Europe, and Asia.

  • Culture and Environment: Committed to creating a diverse and inclusive environment. Encourages applicants from under-represented groups to apply even if they do not meet every listed qualification.
  • Mission: Striving to create iconic brands and deliver unrivaled gaming experiences.
  • Franchises: Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, Guitar Hero, Skylanders, World of Warcraft, Overwatch, Diablo, Candy Crush, and Bubble Witch.
  • Recognition: Recognized as one of FORTUNE’s "100 Best Companies To Work For" for five consecutive years and included on the "Most Admired Companies" and "Future 50" lists.
ELSW

Elsewhere Entertainment

Games & Interactive
Open roles
9
Founded
2024
Employees
51-200
Location
3 offices