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SHA2

Game Director

Sharkmob
Location
Malmö, Skåne County
Experience
Senior · Lead · Supervisor
Posted
23 days ago
Type
Permanent · On-site

About the role

About Sharkmob

Sharkmob is a Malmö, Sweden based game studio creating ambitious, high-quality multiplayer games for a global audience. Founded in 2017, the team is made up of passionate developers who care deeply about great gameplay, memorable player experiences, building games together, and having fun along the way. They create AAA-quality games for PC and console, using the Unreal Engine, and previously developed Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.

The studio believes great games are created by diverse teams with different perspectives, backgrounds, and experiences, and is committed to building an inclusive and collaborative workplace where creativity can thrive through shared ownership and a passion for great games.


The Role

Sharkmob is looking for an experienced Game Director for a multiplayer shooter project, onsite in Malmö, Sweden. As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game.

This is a hands-on leadership role on site where you will spend time in the build, play alongside the team, understand the game at a detailed level, and help teams make strong decisions about gameplay, systems, quality, and scope. You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn your vision into a cohesive, engaging, shippable, and commercially successful game, balancing creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game.


Responsibilities

  • Define and communicate the game’s gameplay vision, pillars, and player fantasy, helping every discipline work toward a shared experience.
  • Guide, support, and review the development of core gameplay systems and features.
  • Shape the balance between PvP, PvE, and PvPvE elements to create sessions that feel meaningful, fair, and replayable.
  • Work with insights from analytics, internal playtests, focus tests, closed alphas, and player feedback to identify opportunities and improve the game.
  • Partner with production and discipline leads to define scope, priorities, milestones, and content cadence.
  • Establish clear quality bars for combat, game feel, onboarding, and the overall player experience.
  • Collaborate with live operations, monetization, publishing, and community teams to develop a post-launch roadmap that creates long-term value for both players and the business.
  • Communicate and represent the game’s vision internally and, when needed, with publishers, platform holders, press, and the community.
  • Mentor and support design and creative leaders, helping them grow and take ownership.
  • Help the team navigate difficult creative and production trade-offs, making clear decisions when needed and taking responsibility for their outcomes.
  • Foster a culture of iteration, constructive feedback, and frequent hands-on play.

Requirements

  • Significant professional game development experience, including experience in a senior creative, design, or game leadership role.
  • Experience shipping at least one multiplayer game, ideally with substantial ownership of gameplay, systems, or creative direction.
  • Strong systems-design instincts and an ability to reason about areas such as progression, economies, risk and reward, encounter pacing, and session structure.
  • Experience leading or working closely with multidisciplinary teams across areas such as design, art, engineering, UX, and production.
  • A strong understanding of multiplayer game development and the ways player behaviour, telemetry, playtesting, and community feedback can inform design decisions.
  • Excellent communication skills in English, with the ability to create alignment around a vision across both development teams and senior stakeholders.
  • The ability to make thoughtful design and scope trade-offs while working within real production constraints.
  • A collaborative leadership style, with the confidence to make decisions while drawing on the expertise of the people around you.

Note: Depth and relevance of experience are prioritized over matching a specific number of years or holding a particular job title.


Bonus Points

  • Deep knowledge of multiplayer shooters and a strong understanding of why different approaches within the genre work — from games such as Call of Duty, ARC Raiders, Battlefield, Escape from Tarkov, or similar titles.
  • Experience designing or directing games that combine PvP and PvE systems.
  • Experience with extraction shooters, session-based multiplayer games, or other games built around risk and reward.
  • Experience working on a live-service game after launch (Strongly merited).
  • Experience developing progression systems, loot economies, rewards, or long-term metagame systems.
  • Experience with Unreal Engine or another large-scale proprietary game engine.
  • A background in competitive FPS or TPS design, including areas such as weapon balance, movement, hit registration, networking constraints, or combat readability.
  • Experience working closely with UX, user research, analytics, or player-insights teams.
  • Experience taking a multiplayer game through alpha, beta, soft launch, or other large-scale external testing.
  • Experience building games for console and PC audiences.
  • An understanding of matchmaking, skill distribution, retention, and the social dynamics of multiplayer games.
  • Experience growing or mentoring senior designers and design leads.
  • Experience presenting a game or creative vision to external partners, press, or player communities.
SHA2

Sharkmob

Games & Interactive
Open roles
12
Founded
2017
Employees
201-500
Location
Malmö, Skåne County, Sweden