About the role
Company Overview
For 30 years, Rebellion has been independently developing and publishing video games at multiple studios founded by Jason & Chris Kingsley. The company operates a film studio, creates board games, publishes books, and through 2000AD, publishes comics and graphic novels such as Judge Dredd. The studio culture is based on high levels of trust, autonomy, and collaboration.
Role Summary
Rebellion is seeking a Senior Game Designer to join a passionate and expanding design team developing a brand-new, unannounced IP. The role involves delivering game features, design documents, and prototype specifications to the highest possible quality. Responsibilities include working closely with the Lead Game Designer to guide individuals and teams, maintaining high standards of game design, and taking ownership of core game features. This role is based in Oxford or Warwick.
Responsibilities
- Create high-quality game features, design documents, and prototype specifications for use throughout the production process.
- Build, script, debug, and iterate on combat encounters in-engine, from initial concept to production quality.
- Shape encounter pacing, enemy composition, spawning, and difficulty to support the creative vision.
- Regularly play the game in production and proactively provide feedback to team members, ensuring alignment with the creative vision.
- Use playtesting and feedback to evaluate work, identify issues, and refine encounters.
- Proactively identify and raise upcoming issues to the lead during production.
- Collaborate with multi-disciplinary teams to drive the vision for new production concepts and methods.
- Mentor and support junior members of the design team through practical feedback.
Requirements
- Proven knowledge of creating game designs, documents, and prototype specifications.
- Expert understanding of the video game development process, including working to deadlines and iterative prototyping.
- Previous hands-on experience in combat and/or encounter design, with a focus on crafting specific player experiences.
- Practical experience implementing and troubleshooting gameplay using scripting or in-engine tools.
- Working knowledge of adjacent design areas such as AI behaviors and weapon design.
- Working knowledge of standard game development production pipelines.
- Willingness and ability to deliver high-quality results with minimal oversight.
- Experience mentoring individuals and teams to achieve specific outcomes and solve problems.
- Previous work experience on shooter, sandbox, open-world, or multiplayer titles is beneficial but not essential.
Benefits
- 22 days holiday plus Christmas closure (typically 4 days) and Bank holidays (increasing with service at 5 years up to 31 days).
- Private Medical Insurance, healthcare cash plan (including dental and vision).
- Life Assurance, Income Protection, and Critical Illness Cover.
- Enhanced Family Leave.
- Interest-free, tax-free loans.
- Enhanced Pension Scheme.
- EAP with mental health and wellbeing support.
- Wide range of discounts, freebies, and social events.
- Relocation package including moving assistance, temporary accommodation, and transition support.
Right to Work
This role is only open to applicants who have the permanent right to work in the UK. The company is unable to provide or take over visa sponsorship. Applicants must demonstrate ongoing eligibility to work in the UK without employer sponsorship.
Work Environment
- Locations: Oxford or Warwick.
- Oxford studio features: Open-plan office, proximity to city center and train station, free parking, free hot drinks, and an onsite tuck shop.
- Atmosphere: Friendly, creative, relaxed, and people-focused.
- Policy: Inclusive culture that encourages diversity, growth, and a healthy work-life balance.