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WEIR

Game Designer

WeirdCo
Location
Seattle, Washington
Experience
Junior · Mid
Posted
25 days ago
Type
Permanent · Remote

About the role

Role Overview

Help bring the Cyberpunk TCG to life! Work closely with designers and creatives to build high-quality gameplay experiences that capture the essence of Cyberpunk and expand what the TCG can do. Contribute to, co-lead, and lead products with strong narrative and mechanical through-lines. Design and iterate on cards, mechanics, and sets grounded in strong TCG design and narrative principles.


Company Values

  • We presume trust, have each other’s backs, and never compromise on our core values.

Qualifications

  • Professional Standards: Professional self-starter who excels in a chaotic, fast-moving startup.
  • Soft Skills: Emotionally intelligent and resilient, thrives on direct feedback.
  • Design Experience: Experience in a variety of facets of designing a trading card game including set theming, narrative & world building, and card creation.
  • Work History: 1-3+ years of professional experience designing or developing trading card games, narrative-based games, board games, and/or turn-based digital strategy games.
  • Passion: Passionate about TCGs; a successful competitive background in card games is a plus!
  • Location: Remote-role with strong preference for individuals in time zones to collaborate easily with US based employees.

Responsibilities

  • Work with other game and narrative designers to develop central themes for products utilizing a variety of source materials.
  • Become a master of Cyberpunk lore - capturing the essence of Cyberpunk in each and every card and product!
  • Perform initial playtesting and exploration of card shapes and mechanics for future iteration.
  • Participate in and lead game design discussions to hone and evolve design philosophy.
  • Foster growth and development in associate level talent.

Application Requirements

  • Submit resume and cover letter.
  • Cover Letter Topic 1: Successful Game (300 words or fewer). Choose a game you consider successful and explain why, focusing on its systems, mechanics, and content.
  • Cover Letter Topic 2: Unsuccessful Game (300 words or fewer). Choose a game you consider unsuccessful and explain why, focusing on the same areas.
  • Format: PDF only, 10 MB maximum.
WEIR

WeirdCo

Games & Interactive
Open roles
1
Founded
2024
Employees
11-50
Location
Remote