About the role
Role Overview
Help bring the Cyberpunk TCG to life! Work closely with designers and creatives to build high-quality gameplay experiences that capture the essence of Cyberpunk and expand what the TCG can do. Contribute to, co-lead, and lead products with strong narrative and mechanical through-lines. Design and iterate on cards, mechanics, and sets grounded in strong TCG design and narrative principles.
Company Values
- We presume trust, have each other’s backs, and never compromise on our core values.
Qualifications
- Professional Standards: Professional self-starter who excels in a chaotic, fast-moving startup.
- Soft Skills: Emotionally intelligent and resilient, thrives on direct feedback.
- Design Experience: Experience in a variety of facets of designing a trading card game including set theming, narrative & world building, and card creation.
- Work History: 1-3+ years of professional experience designing or developing trading card games, narrative-based games, board games, and/or turn-based digital strategy games.
- Passion: Passionate about TCGs; a successful competitive background in card games is a plus!
- Location: Remote-role with strong preference for individuals in time zones to collaborate easily with US based employees.
Responsibilities
- Work with other game and narrative designers to develop central themes for products utilizing a variety of source materials.
- Become a master of Cyberpunk lore - capturing the essence of Cyberpunk in each and every card and product!
- Perform initial playtesting and exploration of card shapes and mechanics for future iteration.
- Participate in and lead game design discussions to hone and evolve design philosophy.
- Foster growth and development in associate level talent.
Application Requirements
- Submit resume and cover letter.
- Cover Letter Topic 1: Successful Game (300 words or fewer). Choose a game you consider successful and explain why, focusing on its systems, mechanics, and content.
- Cover Letter Topic 2: Unsuccessful Game (300 words or fewer). Choose a game you consider unsuccessful and explain why, focusing on the same areas.
- Format: PDF only, 10 MB maximum.