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LS12

Game Designer

Lion Studios
Location
San Francisco, California
Experience
Mid
Posted
Sep 3, 2026
Type
Permanent · Remote

About the role

Company Overview

Tripledot Studios is one of the largest independent mobile games companies in the world, with a global team of over 2,500 people across 12 studios. The company's portfolio reaches over 25 million daily active users and holds top chart positions globally. The guiding principle is that when people love what they do, their work will be loved by others.

This role will be working at Lion Studios. Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart.


Role Overview

As a Game Designer, you will support Turkish teams and work on successful casual puzzle titles. You will work closely with external development teams and studio managers to ideate, craft, and analyze existing and future puzzle games. This role requires a versatile game design generalist with a strong interest in level design, capable of building relationships across multiple teams and balancing creative judgment with data-informed decision-making.


Responsibilities

  • Design engaging and challenging core gameplay loops, player experiences, and monetization strategies.
  • Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
  • Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
  • Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
  • Collaborate cross-functionally with developers to align with overall product goals.
  • Keep an eye on top-performing games to understand market trends and extract insights.

Required Skills, Knowledge and Expertise

  • At least 3+ years of experience as a game designer, or in a similar field.
  • Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
  • Confidence using data and player insights to identify design problems and recommend solutions.
  • Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
  • Advanced analytical skills, ability to spot patterns and trends.
  • Experience with balancing levels and funnel optimization.
  • Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams.
  • Ability to work in English at B2 level or above (participation in meetings, documentation, tools, and written communication).

Desired Skills

  • Game design experience as a publisher in puzzle genres is a huge plus.
  • Experience with liveops, A/B testing, or data-informed iteration cycles.
  • Familiarity with Figma or similar visual collaboration software for mock-ups.
  • Proficient using AI tools for generating early prototypes.
  • Track record of publishing/working on successful hypercasual, casual, or AAA titles.

Working Conditions

  • Remote Europe.
LS12

Lion Studios

Games & Interactive
Open roles
5
Founded
2018
Employees
51-200
Location
5 offices