About the role
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. The portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.
Team
The Gaming team is made up of hybrid-casual, casual, and mid-core experts.
- Core Games Team: Supports internal and external studios worldwide in creating, developing, and launching new hit games.
- Live Games Team: Focuses on delivering higher engagement on existing and successful games.
Joining the Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, Voodoo is the world's largest and most successful hybrid publisher. The successful candidate will join a Live Studio working on Paper.io 2.
Role
Paper Party is the multiplayer mode of Paper.io 2. The company is looking for a dedicated Game Designer to improve the modes currently in place and create new ones from scratch. All modes will keep the Paper universe, camera, and controls. Beyond that, there is significant creative freedom to explore new rules, objectives, win conditions, pacing, and team setups to create a broad range of fun and replayable multiplayer experiences.
Responsibilities:
- Design and prototype new gameplay modes.
- Improve existing Paper Party modes.
- Define simple, readable rules for one-finger controls.
- Iterate quickly through testing, feedback, and playtests.
- Balance accessibility, competition, pacing, and replayability.
- Identify weak ideas early and confidently cut or reshape them.
- Work closely with the Paper.io 2 team to turn concepts into playable experiences.
- Document designs clearly.
- Fine-tune modes directly in Unity whenever possible.
This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it, and improving it.
Profile
- 5+ years of experience in mobile F2P games, designing new games, gameplay modes, or prototypes from scratch.
- Experience shipping player-facing content, ideally in mobile games.
- A strong understanding of multiplayer and competitive gameplay.
- A good sense of pacing, clarity, and player motivation.
- A pragmatic and iterative approach: prototype, test, cut, and retry.
- The ability to work independently and take full ownership.
- Strong English communication and collaboration skills.
Nice to Have:
- Strong Unity experience.
- Ability to prototype directly in the engine.
- Experience with mobile controls, multiplayer, or party games.
- Experience working on live games or live content.
Position Details
- Employment Type: Contract
- Location Type: Remote
- Locations: Paris; Barcelona; Berlin; Bucharest; Helsinki; Istanbul; Karkiv; Kiev; Krakow; Lisboa; London; Lviv; Madrid; Malta; Milan; Stockholm; Tallinn; Tbilisi; Warsaw