About the role
Company Overview
For 30 years, Rebellion has been independently developing and publishing video games. The company operates multiple studios, a film studio, creates board games, publishes books, and through 2000AD, publishes comics and graphic novels. The company culture is based on high levels of trust, autonomy, collaboration, and an open, friendly, and creative atmosphere. It is an inclusive, people-focused workplace that values work-life balance and neurodiversity.
Role Overview
The company is seeking a Senior Game Designer to join a passionate, expanding design team developing a brand-new, unannounced IP. This role involves delivering game features, design documents, and prototype specifications to the highest possible quality. You will support the Lead Game Designer in guiding teams, maintaining high standards, and driving core feature design.
This role can be based in Oxford or Warwick.
Responsibilities
- Create high-quality game features, design documents, and prototype specifications for use throughout the production process.
- Build, script, debug, and iterate on combat encounters in-engine, from initial concept to production quality.
- Shape encounter pacing, enemy composition, spawning, and difficulty to create varied combat experiences that support the creative vision.
- Regularly play the game in production and proactively provide feedback to team members, ensuring alignment with the creative vision and design set by the lead.
- Use playtesting and feedback to evaluate work, identify issues, and refine encounters against the intended player experience.
- Proactively identify and raise upcoming issues on behalf of the team to the lead during production.
- Collaborate with multi-disciplinary teams to drive the vision for new production concepts and methods and support the overall design workflow.
- Mentor and support junior members of the game design team through practical feedback.
Requirements
- Proven knowledge of creating game designs, documents, and prototype specifications and translating design ideas into gameplay.
- Expert understanding of the video game development process, including working to deadlines, prototyping, and iterating.
- Previous hands-on experience of combat and/or encounter design, with a focus on crafting a specific player experience.
- Practical experience implementing and troubleshooting gameplay using scripting or equivalent in-engine tools.
- Working knowledge of adjacent design areas such as AI behaviours and weapon design.
- Working knowledge of standard game development production pipelines.
- Willingness and ability to deliver high-quality results with minimal oversight.
- Experience and desire to focus and mentor individuals and teams to achieve specific outcomes and solve problems creatively.
- Previous work experience on shooter, sandbox, open-world, or multiplayer titles is beneficial but not essential.
- Applicants must have the permanent right to work in the UK. No visa sponsorship is available.
Benefits
- 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increases with service at 5 years up to 31 days).
- Private Medical Insurance, healthcare cash plan (including dental and vision).
- Life Assurance, Income Protection & Critical Illness Cover.
- Enhanced Family Leave.
- Interest-Free, Tax-Free loans.
- Enhanced Pension Scheme.
- EAP (Mental Health and Wellbeing Support).
- Wide range of discounts, freebies, and social events.
- Relocation package, including moving assistance and temporary accommodation.
Working Conditions
- Offices are located in Oxford and Warwick.
- Oxford headquarters features an open-plan office, proximity to the city centre, excellent transport links, and free parking.
- Supportive, creative, and relaxed working environment with sensibly managed projects.