About the role
Company Overview
Keywords Studios is a global network of 70+ studios partnering with game creators. The company provides technical and creative services to help teams scale and build player experiences. Digital Media Management (DMM) is a Keywords Studios company specializing in social-first marketing, content creation, and strategic influencer partnerships for game developers, movie studios, and entertainment brands.
Role Overview
The Game Capture Artist will stage, shoot, and scrutinize in-engine shots across specialized development builds to create marketing content. The role requires a creative focus, the ability to work without heavy supervision, and efficiency in a fast-paced environment.
Key Responsibilities
- Create high-quality in-engine capture using game development builds and Unity projects.
- Set up cameras, stage scenes and characters, and render high-resolution, high-frame-rate footage using Unity Recorder and Unreal's Movie Render Queue.
- Meet tight capture deadlines and manage time efficiently.
- Ensure high-quality output by optimizing lighting, post-processing, resolution, and detail levels.
- Select and stage shots that tell a story and highlight game features effectively.
- Serve as the main point of contact for game and engine updates; maintain a deep understanding of current project builds.
- Edit captured footage in Adobe After Effects and Premiere Pro.
- Build and maintain reusable capture setups, including camera rigs, Timeline sequences, and lighting presets.
- Export high-quality assets (characters, environments, UI, renders) from the engine as needed.
Requirements
- Passionate gamer with broad appreciation of mobile, PC, and console titles.
- Ability to learn project setups thoroughly and maintain hands-on daily engagement.
- Adaptability to changing development builds, including version updates, new scenes, and shifting assets.
- Understanding of game trends and marketing across the gaming landscape.
- Creative problem-solving skills to navigate bugs, broken scenes, and build issues.
- Keen eye for composition, camera movement, lighting, and framing.
- Desire to develop in-engine cinematography and storytelling skills.
- Ability to collaborate with creative, editorial, and client-side development teams.
- Strong proficiency in Unity, including Cinemachine, Timeline, Unity Recorder, and URP/HDRP render pipelines.
- Knowledge of Adobe After Effects and Premiere Pro.
- PC proficiency, including experience capturing from PC and mobile builds (Android/iOS).
- Previous experience in a game capture, in-engine cinematics, or trailer production role.
Preferred Qualifications
- Working knowledge of Unreal Engine, including Sequencer, Movie Render Queue, and cine cameras.
Working Conditions
- Role: Full Time
- Location: Europe
- Working Pattern: Remote
- Recruitment process is fully online and remote.
- Commitment to an Equal Opportunities Policy.