About the role
Location and Working Conditions
- Location: Vancouver, British Columbia, Canada
- Work Model: Hybrid. Applicants are required to work onsite at the EA Vancouver (Burnaby office) 3 days per week, Tuesday - Thursday.
- Contract Type: 12-month contract with the possibility of longer-term employment.
Company Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. EA SPORTS is one of the world's leading sports entertainment brands, creating connected gaming experiences that bring the emotion of sports to life through titles including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC. The EA SPORTS FC Art team is a global community of content creators focused on building massive environments, populating them with buildings, roads, trees, and props to create immersive experiences for players.
Responsibilities
- Create high-quality benchmark content, from individual assets to levels, sets, stadiums/arenas, and complex worlds.
- Create and maintain schematic and logic-based hook-ups for level environments.
- Set dress locations, conveying depth and storytelling in asset composition beyond the immediate needs of game design.
- Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction.
- Participate in the level building process, from initial grey-block rapid layout through to final assets.
- Breakdown tasks, assemble reference material, and oversee the work of internal and external artists.
- Troubleshoot and create workflows and documentation.
- Collaborate with other Artists, Tech Artists, and Leads.
- Integrate assets into the game ensuring they fit seamlessly into the design and style.
Qualifications
- 3 or more years of production experience with asset creation and overseeing entire levels.
- Expert knowledge of Maya or similar 3D modeling software.
- Exceptional asset creation abilities, including hard surface, architecture, and/or organic assets.
- Experience working methodically from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach.
- Strong sense of proportion, scene composition, and lighting.
- Ability to assess scope, make recommendations, provide solid estimates, and deliver on time and to quality.
- Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
- Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and solve problems.
- High-fidelity modeling skills and the ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).
Preferred Qualifications (Nice-to-haves)
- Experience with photogrammetry.
- Experience with ZBrush.
- Experience with Substance Designer.
- Experience working with outsource vendors.
Portfolio Requirements
- Examples of assets created/owned from start to finish.
- Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
- Examples of high-fidelity modeled assets painted using 3D paint software, such as Substance Painter.
Compensation and Benefits
- Pay Range: $92,900 - $129,200 CAD (determined based on factors such as education, qualifications, certifications, experience, skills, geographic location, and business needs).
- Benefits:
- 3 weeks of vacation per year to start.
- 10 days per year of sick time.
- Extended health, dental, and vision coverage.
- Basic life insurance.
- Access to holistic wellness programs including mental well-being support, retirement savings, family leaves, and complimentary games.